Seraph / Celestial

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Seraph - Seraph / Celestial - Units - Might & Magic: Heroes VI Game Guide
Seraph
Blade of Mercy: seraph can heal 40 HP to chosen ally unit (for every seraph in a troop) - Seraph / Celestial - Units - Might & Magic: Heroes VI Game Guide

Blade of Mercy: seraph can heal 40 HP to chosen ally unit (for every seraph in a troop).

Blade of Justice: unit causes 20% damages to an enemy, who have destroyed any ally troop.

Living creature: this unit can be healed and resurrected, insensible on necromancy effects.

1695 gold

1 crystal\

Unit

Statistics

Attributes

Cost

Celestial - Seraph / Celestial - Units - Might & Magic: Heroes VI Game Guide
Celestial
Blade of Epiphany: celestial can heal 40 HP to chosen ally unit (for every celestial in a troop) - Seraph / Celestial - Units - Might & Magic: Heroes VI Game Guide

Blade of Epiphany: celestial can heal 40 HP to chosen ally unit (for every celestial in a troop). Affects also completely destroyed troops. Resurrected units gain +30 to morale and +10 to initiative for two turns.

Blade of Justice: unit causes 20% damages to an enemy, who have destroyed any ally troop.

Living creature: this unit can be healed and resurrected, insensible on necromancy effects.

Absolute Purity: celestials are completely resistant to all negative effects.

2190 gold

1 crystal

Angels are real Elraths messengers - beautiful, full of light and powerful - Seraph / Celestial - Units - Might & Magic: Heroes VI Game Guide

Angels are real Elrath's messengers - beautiful, full of light and powerful. Those legendary-like creatures are only in the most powerful commanders armies - no one can underestimate army with them in.

Celestials can not only cause huge damages and move as quick as a thought - they are also very good support. Because winged units can resurrect companions - they use Elrath's mercy to that, so resurrected troops are inspired by his godly anger.

Might & Magic: Heroes VI

October 13, 2011

PC
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