Seraph / Celestial M&M: Heroes VI Guide
Last update: 11 May 2016
Unit | Statistics | Attributes | Cost |
Seraph
| Blade of Mercy: seraph can heal 40 HP to chosen ally unit (for every seraph in a troop). Blade of Justice: unit causes 20% damages to an enemy, who have destroyed any ally troop. Living creature: this unit can be healed and resurrected, insensible on necromancy effects. | 1695 gold 1 crystal\ |
Unit | Statistics | Attributes | Cost |
Celestial
| Blade of Epiphany: celestial can heal 40 HP to chosen ally unit (for every celestial in a troop). Affects also completely destroyed troops. Resurrected units gain +30 to morale and +10 to initiative for two turns. Blade of Justice: unit causes 20% damages to an enemy, who have destroyed any ally troop. Living creature: this unit can be healed and resurrected, insensible on necromancy effects. Absolute Purity: celestials are completely resistant to all negative effects. | 2190 gold 1 crystal |
Angels are real Elrath's messengers - beautiful, full of light and powerful. Those legendary-like creatures are only in the most powerful commanders armies - no one can underestimate army with them in. Celestials can not only cause huge damages and move as quick as a thought - they are also very good support. Because winged units can resurrect companions - they use Elrath's mercy to that, so resurrected troops are inspired by his godly anger. |