Ghoul / Ravengous Ghoul M&M: Heroes VI Guide
Last update: 11 May 2016
Ghoul/revengous ghoul
Unit | Statistics | Attributes | Cost |
Ghoul
| Dead Flesh: all physical damages blowed to ghoul are decreased by 30% . Undead: neutral morale. Also 20% water resistance and totally resistant to poisoning, sickness, blinding and mind attacks. Photophobie: offensive light spells cause additional damages. Healing light magic cause damages instead of regeneration. Impassiveness: creature is totally resistant to any morale changes.
| 120 gold |
Unit | Statistics | Attributes | Cost |
Revengous ghoul
| Dead Flesh: all physical damages blowed to ghoul are decreased by 30% . Undead: neutral morale. Also 20% water resistance and totally resistant to poisoning, sickness, blinding and mind attacks. Photophobie: offensive light spells cause additional damages. Healing light magic cause damages instead of regeneration. Impassiveness: creature is totally resistant to any morale changes. Rage Against the Living: movement range and attack of revengous ghoul increase when he attacks living creatures. | 175 gold |
Skeletons are the cheapest unit in Necropolis but ghouls are core of every undead army. Physical resistant, with strong attack and any HP, are perfect tool to melee fighting. If enemy is living, he will die quickly - revengeous ghouls very like fresh meat. Ghouls are the best against not too tough, living troops. |