1st mission - Griffin Bane - Maps M&M: Heroes VI Guide
Last update: 01 February 2017
M1 - Storyline map: surface
X - beginning of a mission
1 - demons (quest Demons sightings)
2 - city (quest Demons sightings)
3 - mines (quest Infernal Hero)
4 - orc's team
5 - succubus Daeve (quest Infernal Hero)
6 - entrance to the underground (look at map M2)
7 - exit from the underground (look at map M2)
8 - Toghrul (quest Demon blood)
M2 - Storyline map: underground
X - strung out from surface (look at map M1)
1 - War Horn of the Legion (quest The Horn)
2 - undead's residence
3 -ancestor
4 - exit on the surface (look at map M1)
M3 - Object's map: surface
1 - weaponsmith (permanent +1 to might power for a hero. Only one-shot for hero)
2 - sawmill (2 woods per turn)
3 - old skeleton (treasure can be found)
4 - city (Haven)
5 - mother earth shrine (increase hit points of all unit about 10%. Once per every fight)
6 - war ancient (increases hero's fate and Charismatic Leader about 5 for next battle, additionally, he gains 5 movement points. Can be used only one time per battle)
7 - stable (increases hero's movement points by 5. Hero can use it once per week)
8 - armoursmith (permanent +1 to the might defence. Only one-shot for hero)
9 - stone mine ( 2 stones per turn)
10 - gold mine (1000 gold per turn)
11 - crystal mine (1 crystal per turn)
12 - stone of enlightment (gives 2500 XP. Hero can use it only once)
M4 - Object's map: underground
1 - blind maiden (increase hero's destiny by 5. Only once per fight)
2 - Pyramid (undeads guarding treasure or prisoners)
3 - Sigil of Arkath (gives +5 to hero's magic defence for a week. Can be used once in week)
4 - weaponsmith (gives permanent +1 to hero's might attack. One-shot for a hero)