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Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

Skeleton / Skeletal Spearman M&M: Heroes VI Guide

Last update: 11 May 2016

Skeleton/ Skeletal spearman

Unit

Statistics

Attributes

Cost

Skeleton - Skeleton / Skeletal Spearman - Units - Might & Magic: Heroes VI Game Guide
Skeleton
Hollow Bones: ranged attacks cause only half damages - Skeleton / Skeletal Spearman - Units - Might & Magic: Heroes VI Game Guide

Hollow Bones: ranged attacks cause only half damages.

Undead: neutral morale. Also 20% water resistance and totally resistant to poisoning, sickness, blinding and mind attacks.

Photophobie: offensive light spells cause additional damages. Healing light magic cause damages instead of regeneration.

Impassiveness: creature is totally resistant to any morale changes.

85 gold

Unit

Statistic

Attributes

Price

Skeletal spearman - Skeleton / Skeletal Spearman - Units - Might & Magic: Heroes VI Game Guide
Skeletal spearman
Hollow Bones: ranged attacks cause only half damages - Skeleton / Skeletal Spearman - Units - Might & Magic: Heroes VI Game Guide

Hollow Bones: ranged attacks cause only half damages.

Undead: neutral morale. Also 20% water resistance and totally resistant to poisoning, sickness, blinding and mind attacks.

Photophobie: offensive light spells cause additional damages. Healing light magic cause damages instead of regeneration.

Impassiveness: creature is totally resistant to any morale changes.

Webbing Spears: hits decrease enemy's and his nearest allies mobility about 1 for 8 turns.

125 gold

Skeletons are basic necromancers units - not very strong, but very numerous - Skeleton / Skeletal Spearman - Units - Might & Magic: Heroes VI Game Guide

Skeletons are basic necromancers units - not very strong, but very numerous. Big advantage is shooting - it could slow an enemy, what's good for us.

As skeletons are only bone-constructed, they are perfect soldiers to fight with opponents shooters (Hollow Bones).

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