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Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

3rd mission - In the Forests of the Night M&M: Heroes VI Guide

Last update: 11 May 2016

Its time for some nagas - 3rd mission - In the Forests of the Night - Campaign - Might & Magic: Heroes VI Game Guide
It's time for some nagas

After conversation with Anastasia and Sveltana Kiryl decided to move east, where Sara supposedly gone. Lords of waves, powerful nagas, won't be happy about his visit.

Main quest: Traces in Darkness

Goals: find a cave

Reward: +40000 XP

Main mission isn't very difficult but time consuming - to reach our destiny point we have to cross all the land and search almost every part of it. Of course our enemies won't stop trying to thwart our plans - it could be harsh.

We began the journey on the north (M7,1). After quick reckon we find a group of Pit fiends (M7,2) who will join us - it'll be a serious support for our army. Then we can move Kiryl south (second hero should take care about the resources). When we go through the bridge we'll have first, easy battle with barbarians.

Friendly Pit fiends... - 3rd mission - In the Forests of the Night - Campaign - Might & Magic: Heroes VI Game Guide
Friendly Pit fiends...
...are perfect to the diplomatic treats - 3rd mission - In the Forests of the Night - Campaign - Might & Magic: Heroes VI Game Guide
...are perfect to the diplomatic treats

On the south we'll an orcs' fort (M7,3) which we can easily seize. If Kiryl has some spare ability points, it's worth to consider spells like life drain (darkness magic) or regeneration (earth magic) - thanks to them we'll be able to take more care about our units condition.

First barbarian city. - 3rd mission - In the Forests of the Night - Campaign - Might & Magic: Heroes VI Game Guide
First barbarian city.
If we can strong enough, we can go to the undergrounds. - 3rd mission - In the Forests of the Night - Campaign - Might & Magic: Heroes VI Game Guide
If we can strong enough, we can go to the undergrounds.

When the fort fall, we should move a little west, where barbarian city awaits (M7,4). Defenders will give all of them, so we have to fight wisely to decrease losses. Good idea is to send cerbers under the gates and simultaneously teleport Pit fiends over the walls. Of course they won't handle long inside that's why healing spells will be useful. When the walls fall, push all your troops to attack - enemy won't resist it.

I love smell of sulfur at the dawn. - 3rd mission - In the Forests of the Night - Campaign - Might & Magic: Heroes VI Game Guide
I love smell of sulfur at the dawn.

In this moment we should convert this city to Inferno and replenish our forces. On this stage of the game, opponents has grown stronger so advantage which we had thanks to the Pit fiends disappears. That's why Kiryl should move west, for the second roc's city (M7,5) and the second hero should take care about resources. If we want, we can attack also enemy's fort (M7,6) with two dwellings nearby.

Two portals nearby the fortress. - 3rd mission - In the Forests of the Night - Campaign - Might & Magic: Heroes VI Game Guide
Two portals nearby the fortress.
Fighting savages isnt an easy task. - 3rd mission - In the Forests of the Night - Campaign - Might & Magic: Heroes VI Game Guide
Fighting savages isn't an easy task.

Siege of the second city we should do like it is described in a Tactics on the Battlefield. When the castle is destroyed, we have to make a difficult decision. There are two portals nearby the city. Left one leads to well secured nagas fortress (M7,7) and right to the weakly defended fort and a dwelling (M7,8). Our choice should depend on the size of our army - we have to remember that nagas won't be passive and attack our lands very eagerly. That's why conquering sea people is a little better idea.

Nagas wont remit us. - 3rd mission - In the Forests of the Night - Campaign - Might & Magic: Heroes VI Game Guide
Nagas won't remit us.
Our answer can be only one. - 3rd mission - In the Forests of the Night - Campaign - Might & Magic: Heroes VI Game Guide
Our answer can be only one.

Battle with nagas has almost always the same scheme - firstly eliminate enemy's priestesses, and then take care about his "frontal" troops. Especially Kenshi with unlimited counterattacks can be dangerous. It's better to shoot them down. Also shark guards can be problematic, but other Sanctuary's troops shouldn't bother you.

Fire versus Water. - 3rd mission - In the Forests of the Night - Campaign - Might & Magic: Heroes VI Game Guide
Fire versus Water.
Dont forget about forts! - 3rd mission - In the Forests of the Night - Campaign - Might & Magic: Heroes VI Game Guide
Don't forget about forts!

When we capture the city, we should convert it and be prepared to surprising stab in the back. Orcs from the east almost for sure grow up to attack us. Our capitol (M7,1) lies the closest to savages territory and it's the most vulnerable one. So we should regroup on the east and demolish enemy in his own land. We should conduct our offensive on two fronts: one hero can go to the undergrounds (M7,X) where is one of savages' city (M8,1) while the second one will be attacking western castle (M7,9).

There can be only one winner. - 3rd mission - In the Forests of the Night - Campaign - Might & Magic: Heroes VI Game Guide
There can be only one winner.
Sieges are tiresome and unavoidable. - 3rd mission - In the Forests of the Night - Campaign - Might & Magic: Heroes VI Game Guide
Sieges are tiresome and unavoidable.

During battles with orcs we should concentrate on centaurs. Those shooters has a really big attack. The second in row should be dreamwalkers with lot of HP, strong attack and spell casting. But the most damages we receive from maulers. They are inconspicuous, but they know how to hit. Those three formations will be the strongest ones (of course besides cyclops), so we should eliminate them ASAP. Don't forget also about classical charge at gates. If we use our forces well, we'll be victorious for sure.

Savages all along. - 3rd mission - In the Forests of the Night - Campaign - Might & Magic: Heroes VI Game Guide
Savages all along.
Kill them all! - 3rd mission - In the Forests of the Night - Campaign - Might & Magic: Heroes VI Game Guide
Kill them all!

When we get both cities, there'll be the time for healing and preparing to the next offensive. This will be conducted from the undergrounds. The southern exit from caves (M8,X2) will lead us to the last orc's land. There we have to conquer two cities (M7,10) and fort. When we do that, the brown player is out and we have to only eliminate the blue one in the quest Bad memories.

Its nothing like family. - 3rd mission - In the Forests of the Night - Campaign - Might & Magic: Heroes VI Game Guide
It's nothing like family.

When we defeat the ghost of a naga lord, the gate to our goal will open. Kiryl need to move through the west gate where he find entrance to the cave (M7,X2). When our hero go into the darkness, the scenario ends.

Main quest: Bad memories

Goals: defeating ghost of Akasha

Reward: +30000 XP, Ring of Misfortune (-4 to enemy's luck)

This quest we receives during completing Traces in Darkness when Kiryl meets ghost of naga's heroin (M7,11). Dead woman asks us to defeat her husband from the fortress on the southern east (M7,12).

Wife torments his husband even after death. - 3rd mission - In the Forests of the Night - Campaign - Might & Magic: Heroes VI Game Guide
Wife torments his husband even after death.
Well, whatever... - 3rd mission - In the Forests of the Night - Campaign - Might & Magic: Heroes VI Game Guide
Well, whatever...

Battle with naga's general is very demanding - enemy has a huge army. That's why we have to focus on eliminating priestesses and then his shark guards and Kenshis - those three formation stands for the quality in Sanctuary army. Enemy will have two shooters, just like we, so it's a little impasse. But if we don't let him heals his units and set up demons gate properly (nearby shooters), we'll win.

Secondary quest: Tear of Asha

Goals: collect four parts of moon disc

Reward: +25000 XP, Tear of Asha

To complete this quest we will have to run a lot. Parts of disc are located in various places, one is even in the undergrounds. For making it easier, parts of disc are marked on the maps below.

Those parts can be easily unseen. - 3rd mission - In the Forests of the Night - Campaign - Might & Magic: Heroes VI Game Guide
Those parts can be easily unseen.
And one is in the cave - 3rd mission - In the Forests of the Night - Campaign - Might & Magic: Heroes VI Game Guide
And one is in the cave

When we collect them, we have to join them and then we'll see where the Tear of Asha is. Now we have to pick it up and take to the city with the capitol. That's how we will build Urgash's Fiery Wrath - the most powerful structure in the Inferno.

Secondary quest: The Hunter and a Prey

Goals: find a creature following Kiryl

Reward: +20000 XP, Motley Cloak of the Fool

We receive this quest just after getting out from our first control zone. To complete it, we have to find a powerful enemy who's following us. But for now it's impossible because of game's error.

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