2nd mission - The Good, The Bad and the Bloody - Maps M&M: Heroes VI Guide
Last update: 11 May 2016
M3 - storyline map
1 - beginning
2 - crossroads
3 - our first city (Terra Firma)
4 - forts (Wild Card)
5 - Ira's castle (Wild Card, Strength Only, More Army, Time for New Ways)
6 - Airini (Might Makes Right, Wild Card)
7 - Sharka (Terra Firma, More Army, Wild Card)
8 - slaves (Time for New Ways)
9 - cyclops Acamas (More Army)
10 -Arana (Strength Only, More Army)
X1 - two-direction whirlpool
X2 - two-direction portal
X3 - one-direction portal to X4
X4 - exit from X3
M4 - objects map
1 - city
2 - dwelling (increase creature's population)
3 - fort (lets you take control on the nearest area)
4 - sawmill (2 wood per turn)
5 - stone mine (2 stone per turn)
6 - crystal mine (1 crystal per turn)
7 - gold mine (1000 gold per turn)
8 - shipyard (you can buy ships here)
9 - Raiders Dwelling (Gives some gold for every won battle. Amount of gold depends from numbers of such structures you control.)
10 - lighthouse (increase's army morale. Hero can use it once per week. )
11 - war ancient (increases hero's fate and Charismatic Leader about 5 for next battle, additionally, he gains 5 movement points. Can be used only one time per battle)
12 - Crystal of Power (Gives permanent +1 to hero's magic power. Only one-shot for hero)
13 - blind maiden (increase hero's destiny by 5. Only once per fight)
14 - ruins (Guarded by group of creatures - when you win a battle, you get some precious item or troop of friendly units joins you.)
15 - Dragon vein (regenerate hero's mana completely. Can be used once per week)
16 - observatory (discover nearest area)
17 - stone of enlightment (it gives the hero 2500 XP. The hero may use this item only once)
18 - lighthouse (doubles the movement points on the sea of all your heroes)
19 - Sigil of Arkath (+5 to magic defence for a week. Hero can use it once per week.)
20 - mother earth shrine (increase hit points of all unit about 10%. Once per every fight)
21 - Conflux Orb (You can sent messages to the other players)
22 - armoursmith (permanent +1 to the might defence. Only one-shot for hero)
23 - arena (After defeating guards it gives +2 to might power or might defence permanently. After fight all lost troops are resurrected)
24 - Water Elemental Shrine (If friendly units get damaged, they will obtain ice armor spell)
25 - Dragon Nexus (doubles hero's maximum mana points. Can be used once per week)
26 - ice pearl shrine (+10 to army's initiative. Once per week)
27 - weaponsmith (gives permanent +1 to hero's might attack. One-shot for a hero)
28 - stable (increases hero's movement points by 5. Hero can use it once per week)
29 - Revelation Crystal (Gives +1 to magic defence permanently. Only one-shot for hero)
30 - arcane library (Gives hero + 1-3 magic power or + 1-3 to magic defence. Number of points depend from hero's level (1-10: 1, 11-20: 2, 21-30: 3). Hero can use it only once)
31 - Chaos Wave (During next battle on your side appears computer controlled monster. It starts eating random enemy units (it can be interrupted by killing a beast). You can use it once per week.)
32 - Shrine of the Seventh Dragon (Level up a hero for a sufficient payment. Hero can use it only once)
33 - centaur's monument ( +5 movement points of an army and +10% to ranged damages. Once per week. )
X1 - two-direction whirlpool
X2 - two-direction portal
X3 - one-direction portal to X4
X4 - exit from X3