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Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

Blood or Tears | Sanctuary M&M: Heroes VI Guide

Last update: 01 February 2017

Every hero in Might and Magic: Heroes VI can develop in two ways - tears or blood path. It depends only from our choices during game, which type of reputation hero will gain - this decision affects not only his appearance but also his special abilities, which have quite big meaning for a player. So, before we decide for any of them, we should consider it carefully.

Below you can find tables describing heroes who had chosen their destiny. Abilities are gained during hero's development of course.

Might hero

Name

Reputation

Abilities

Samurai

Neutral - Blood or Tears | Sanctuary - Heroes - Might & Magic: Heroes VI Game Guide
Neutral

Calm Before the Storm: if Sanctuary's unit didn't attack, it gains little bonus to initiative and attack.

Shogun

Tears - Blood or Tears | Sanctuary - Heroes - Might & Magic: Heroes VI Game Guide
Tears

Calm Before the Storm: if Sanctuary's unit didn't attack, it gains little bonus to initiative and attack.

Eightfold lotus: chosen unit resists effects stopping a counterstrike and has unlimited conuterstrikes.

Eye of the Storm: chosen unit evade few next blows.

War Master

 

Blood

Calm Before the Storm: if Sanctuary's unit didn't attack, it gains little bonus to initiative and attack.

Prepare for Strike: all units gain bonus to attack for every not-used movement point.

Twin fangs: chosen unit attacks twice for few turns.

Magic hero

Name

Reputation

Abilities

Monk

Neutral - Blood or Tears | Sanctuary - Heroes - Might & Magic: Heroes VI Game Guide
Neutral

Inner Eye: : if Sanctuary's unit didn't attack, it gains little bonus to magic defense and power.

Tide Master

Tears - Blood or Tears | Sanctuary - Heroes - Might & Magic: Heroes VI Game Guide
Tears

Inner Eye: : if Sanctuary's unit didn't attack, it gains little bonus to magic defense and power.

Serenity: enemy's troop can't do nothing for few turns. If attacked, the spell break.

Tsunami: all enemies get soaked, also one-field sized enemy units are pushed over two fields and immobilised.

Flood Conjurer

 

Blood

Inner Eye: : if Sanctuary's unit didn't attack, it gains little bonus to magic defense and power.

Watery Grave: soaked chosen, living unit and causes damages.

Monsoon: creates a cloud which soaks and damages enemies.

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