Blood or Tears | Sanctuary M&M: Heroes VI Guide
Last update: 01 February 2017
Every hero in Might and Magic: Heroes VI can develop in two ways - tears or blood path. It depends only from our choices during game, which type of reputation hero will gain - this decision affects not only his appearance but also his special abilities, which have quite big meaning for a player. So, before we decide for any of them, we should consider it carefully.
Below you can find tables describing heroes who had chosen their destiny. Abilities are gained during hero's development of course.
Might hero
Name | Reputation | Abilities |
Samurai | Neutral
| Calm Before the Storm: if Sanctuary's unit didn't attack, it gains little bonus to initiative and attack. |
Shogun | Tears
| Calm Before the Storm: if Sanctuary's unit didn't attack, it gains little bonus to initiative and attack. Eightfold lotus: chosen unit resists effects stopping a counterstrike and has unlimited conuterstrikes. Eye of the Storm: chosen unit evade few next blows. |
War Master |
Blood | Calm Before the Storm: if Sanctuary's unit didn't attack, it gains little bonus to initiative and attack. Prepare for Strike: all units gain bonus to attack for every not-used movement point. Twin fangs: chosen unit attacks twice for few turns. |
Magic hero
Name | Reputation | Abilities |
Monk | Neutral
| Inner Eye: : if Sanctuary's unit didn't attack, it gains little bonus to magic defense and power. |
Tide Master | Tears
| Inner Eye: : if Sanctuary's unit didn't attack, it gains little bonus to magic defense and power. Serenity: enemy's troop can't do nothing for few turns. If attacked, the spell break. Tsunami: all enemies get soaked, also one-field sized enemy units are pushed over two fields and immobilised. |
Flood Conjurer |
Blood | Inner Eye: : if Sanctuary's unit didn't attack, it gains little bonus to magic defense and power. Watery Grave: soaked chosen, living unit and causes damages. Monsoon: creates a cloud which soaks and damages enemies. |