3rd mission - The Barbarous Seven - Maps M&M: Heroes VI Guide
Last update: 11 May 2016
M5 - storyline map: surface
Attention! Localization of tribes' leaders is marked in the quest Seven Veterans!
1 - beginning (Symbol of Freedom, The last charge)
2 - Shalassa's Spirit (Cup of Thunder, Mother and Son)
X - entrance to the cave leading to the necromancers' island (Cup of Thunder, Mother and Son))
X2 - exit under the necromancers' island (Cup of Thunder, Mother and Son))
X3 - entrance to the undergrounds
X4 - exit from the whirlpool
M6 - objects map: surface
1 - city
2 - dwelling (increase creature's population)
3 - fort (lets you take control on the nearest area)
4 - sawmill (2 wood per turn)
5 - stone mine (2 stone per turn)
6 - crystal mine (1 crystal per turn)
7 - gold mine (1000 gold per turn)
8 - shipyard (you can buy ships here)
9 - war ancient (increases hero's fate and Charismatic Leader about 5 for next battle, additionally, he gains 5 movement points. Can be used only one time per battle)
10 - Conflux Orb (You can sent messages to the other players)
11 - stable (increases hero's movement points by 5. Hero can use it once per week)
12 - Water Elemental Shrine (If friendly units get damaged, they will obtain ice armor spell)
13 - Dragon Nexus (doubles hero's maximum mana points. Can be used once per week)
14 - arena (After defeating guards it gives +2 to might power or might defence permanently. After fight all lost troops are resurrected)
15 - Revelation Crystal (Gives +1 to magic defence permanently. Only one-shot for hero)
16 - Dragon vein (regenerate hero's mana completely. Can be used once per week)
17 - stone of enlightment (gives 2500 XP. Hero can use it only once)
18 - observatory (discover nearest area)
19 - Crystal of Power (Gives permanent +1 to hero's magic power. Only one-shot for hero)
20 - weaponsmith (gives permanent +1 to hero's might attack. One-shot for a hero)
21 - mother earth shrine (increase hit points of all unit about 10%. Once per every fight)
22 - blind maiden (increase hero's destiny by 5. Only once per fight)
23 - arcane library (Gives hero + 1-3 magic power or + 1-3 to magic defence. Number of points depend from hero's level (1-10: 1, 11-20: 2, 21-30: 3). Hero can use it only once)
24 - armoursmith (permanent +1 to the might defence. Only one-shot for hero)
25 - artifact merchant (Here you can buy and sell items)
26 - reverie shrine (You get bonus +10 to initiative and +5 to might attack. Only once per battle)
27 - ruins (Guarded by group of creatures - when you win a battle, you get some precious item or troop of friendly units joins you.)
28 - Shrine of the Seventh Dragon (Level up a hero for a sufficient payment. Hero can use it only once)
29 - ice pearl shrine (+10 to army's initiative. Once per week)
30 - lighthouse (increase's army morale. Hero can use it once per week. )
31 - wheel of time (Hero's movement points -20%, and in the next battle hero's enemy has -10 to the initiative. Once per week.)
32 - Knight Shrine (+1 to unit's movement radius and +5 to the morale for a week. Hero can use it once per seven turns.)
X - entrance to the undergrounds
X1 - exit from the whirlpool
M7 - objects map: undergrounds
1 - blind maiden (increase hero's destiny by 5. Only once per fight)
2 - stone of enlightment (gives 2500 XP. Hero can use it only once
3 - Revelation Crystal (Gives +1 to magic defence permanently. Only one-shot for hero)
4 - war ancient (increases hero's fate and Charismatic Leader about 5 for next battle, additionally, he gains 5 movement points. Can be used only one time per battle)
5 - Conflux Orb (You can sent messages to the other players)
6 - weaponsmith (gives permanent +1 to hero's might attack. One-shot for a hero)
7 - Shrine of the Seventh Dragon (Level up a hero for a sufficient payment. Hero can use it only once)
8 - arcane library (Gives hero + 1-3 magic power or + 1-3 to magic defence. Number of points depend from hero's level (1-10: 1, 11-20: 2, 21-30: 3). Hero can use it only once)
X - exit on the surface