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Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

Blood or Tears | Haven M&M: Heroes VI Guide

Last update: 01 February 2017

Every hero in Might and Magic: Heroes VI can develop in two ways - tears or blood path. It depends only from our choices during game, which type of reputation hero will gain - this decision affects not only his appearance but also his special abilities, which have quite big meaning for a player. So, before we decide for any of them, we should consider it carefully.

Below you can find tables describing heroes who had chosen their destiny. Abilities are gained during hero's development of course.

Might hero

Name

Reputation

Abilities

Knight

Neutral - Blood or Tears | Haven - Heroes - Might & Magic: Heroes VI Game Guide
Neutral

Fervor: The Morale and Might Damage of all friendly creatures are increased.

Paladin

Tears - Blood or Tears | Haven - Heroes - Might & Magic: Heroes VI Game Guide
Tears

Fervor: The Morale and Might Damage of all friendly creatures are increased.

Martyr:  At the end of each turn, the Might Defense and Health of the most damaged friendly stack are increased for the next turn.

Divine Justice: Target stack is dealt a part of the overall damage it has dealt since the start of combat.

Vindicator

 

Blood

Fervor: The Morale and Might Damage of all friendly creatures are increased.

Anathema: Damage, Defense, Morale and Luck are decreased for the entire enemy army. This effect cannot be dispelled.

The Hour of Judgement: The target's damage is increased against creatures under the effect of "Anathema" or "Mark of the Heretic". "Anathema" and "Mark of the Heretic" are removed after a successful attack.

Magic hero

Name

Reputation

Abilities

Cleric

Neutral - Blood or Tears | Haven - Heroes - Might & Magic: Heroes VI Game Guide
Neutral

Bless: The Magic Power and Magic Defense of all friendly creatures are increased.

Confessor

Tears - Blood or Tears | Haven - Heroes - Might & Magic: Heroes VI Game Guide
Tears

Bless: The Magic Power and Magic Defense of all friendly creatures are increased.

Resurrection: A part of target destroyed friendly stack is resurrected. The resurrected stack can't attack or be attacked during the turn it has been resurrected.

Divine Intervention: Target stack is healed, cleansed of all negative effects and benefits from Initiative bonus until its next turn.

Inquisitor

 

Blood

Bless: The Magic Power and Magic Defense of all friendly creatures are increased.

Holy Blades: All friendly stacks deal additional damage (Light)

Word of Light: All enemies are dealt damage (Light). All Living friendly creatures regain Health.

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