Spring Spirit / Mizu-Kami
Unit | Statistics | Attributes | Cost |
Spring Spirit
| Spirit Link: all positive effects which touch any unit, affect also Spring Spirit (and vice versa). Chosen unit obtains pain reflection also. Pain reflection: 10% damages received by Spirit is returned to the attacker. Only melee damages. Immaterial: at the beginning of the battle unit receives only 50% damages. It lasts until unit does any action. Water resistance: water magic causes only half damages. Air vulnerability: air magic causes additional 25% damages. Water-land creature: unit is insensitive to water magic decreasing movement. If hero has only such units in army, he can move on the water. Living creature: this unit can be healed and resurrected, insensible on necromancy effects. | 355 gold |
Unit | Statistics | Attributes | Cost |
Mizu-Kami
| Spirit Link: all positive effects which touch any unit, affect also Spring Spirit (and vice versa). Chosen unit obtains pain reflection also. Pain reflection: 10% damages received by Spirit is returned to the attacker. Only melee damages. Immaterial: at the beginning of the battle unit receives only 50% damages. It lasts until unit does any action. Water resistance: water magic causes only half damages. Air vulnerability: air magic causes additional 25% damages. Water-land creature: unit is insensitive to water magic decreasing movement. If hero has only such units in army, he can move on the water. Living creature: this unit can be healed and resurrected, insensible on necromancy effects. Lifeguard Membrane: + 15% to chosen unit's damage resistance. | 450 gold |
Those water creatures are both good at the first line and as a support. Universality is one of its the biggest advantage. So, we should command them in respect to situation on the battlefield. In most cases, you should use its special abilities ASAP - Kenshi, Wanizame or Kappa gain a lot, if those creatures bless them. |
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