Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

Spring Spirit / Mizu-Kami M&M: Heroes VI Guide

Last update: 11 May 2016

Unit

Statistics

Attributes

Cost

Spring Spirit - Spring Spirit / Mizu-Kami - Units - Might & Magic: Heroes VI Game Guide
Spring Spirit
Spirit Link: all positive effects which touch any unit, affect also Spring Spirit (and vice versa) - Spring Spirit / Mizu-Kami - Units - Might & Magic: Heroes VI Game Guide

Spirit Link: all positive effects which touch any unit, affect also Spring Spirit (and vice versa). Chosen unit obtains pain reflection also.

Pain reflection: 10% damages received by Spirit is returned to the attacker. Only melee damages.

Immaterial: at the beginning of the battle unit receives only 50% damages. It lasts until unit does any action.

Water resistance: water magic causes only half damages.

Air vulnerability: air magic causes additional 25% damages.

Water-land creature: unit is insensitive to water magic decreasing movement. If hero has only such units in army, he can move on the water.

Living creature: this unit can be healed and resurrected, insensible on necromancy effects.

355 gold

Unit

Statistics

Attributes

Cost

Mizu-Kami - Spring Spirit / Mizu-Kami - Units - Might & Magic: Heroes VI Game Guide
Mizu-Kami
Spirit Link: all positive effects which touch any unit, affect also Spring Spirit (and vice versa) - Spring Spirit / Mizu-Kami - Units - Might & Magic: Heroes VI Game Guide

Spirit Link: all positive effects which touch any unit, affect also Spring Spirit (and vice versa). Chosen unit obtains pain reflection also.

Pain reflection: 10% damages received by Spirit is returned to the attacker. Only melee damages.

Immaterial: at the beginning of the battle unit receives only 50% damages. It lasts until unit does any action.

Water resistance: water magic causes only half damages.

Air vulnerability: air magic causes additional 25% damages.

Water-land creature: unit is insensitive to water magic decreasing movement. If hero has only such units in army, he can move on the water.

Living creature: this unit can be healed and resurrected, insensible on necromancy effects.

Lifeguard Membrane: + 15% to chosen unit's damage resistance.

450 gold

Those water creatures are both good at the first line and as a support - Spring Spirit / Mizu-Kami - Units - Might & Magic: Heroes VI Game Guide

Those water creatures are both good at the first line and as a support. Universality is one of its the biggest advantage. So, we should command them in respect to situation on the battlefield.

In most cases, you should use its special abilities ASAP - Kenshi, Wanizame or Kappa gain a lot, if those creatures bless them.

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Ubisoft or Black Hole Games. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 Webedia Polska SA for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.