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Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

Looting and sabotaging M&M: Heroes VI Guide

Last update: 11 May 2016

A mine after sabotage - Looting and sabotaging - Resources - Might & Magic: Heroes VI Game Guide
A mine after sabotage

Sabotaging of mines stops it for a week - for seven days enemy won't get any profit from attacked object. To make it, we have to move our hero to the mine and use proper ability - remember, that using it drain all hero's movement points. Enemy can repair mine with a hero, but it also takes all move he has.

I can write, that sabotage isn't too profitable. Firstly, it's advanced ability which requires experienced hero, who for sure has other, more interesting things to do. Secondly, it takes all movement points - which equals to eliminate hero from one turn. So it is not cost-effective, especially that you can use it ability only once per week.

Gold rush inside sabotaged mine - Looting and sabotaging - Resources - Might & Magic: Heroes VI Game Guide
Gold rush inside sabotaged mine

Looting is more arrogant type of sabotage - you snaffle enemy's profits from a mine. Hero come up to the mine and sacrifices all movement points, what gives him three-day profit from an object. Enemy doesn't get nothing from it. Unfortunately, from the same reasons like sabotaging, looting isn't the best tactic to conquer the world.

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