2nd mission - Emperor's Will - Maps

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M5 - storyline map

1 - players city - 2nd mission - Emperors Will - Maps - Campaign - prologue - Might & Magic: Heroes VI Game Guide

1 - player's city

2 - stone mine (Wolves of the Barndoor)

3 - gate to the south (Wolves of the Barndoor)

4 - enemy's fort (Wolves of the Barndoor and Expand your territory)

5 - gate to the west

6 - kidnapers and their residence (look at quest Hostage pup)

7 - enemy's fort (Wolves of the Barndoor)

8 - Valeska (Wolves of the Barndoor)

9 - Artefacts from Stolen Heirlooms quest

10 - Ishtvan's fortress (Restless Griffin)

11 - teleport on the treasure island (look at: Other - Treasure Island)

12 - treasure island

13 - enemy's castle (look at quest Slava's Promise)

M6 - objects map

1 - war ancient (increases heros fate and Charismatic Leader about 5 for next battle, additionally, he gains 5 movement points - 2nd mission - Emperors Will - Maps - Campaign - prologue - Might & Magic: Heroes VI Game Guide

1 - war ancient (increases hero's fate and Charismatic Leader about 5 for next battle, additionally, he gains 5 movement points. Can be used only one time per battle)

2 - blind maiden (increase hero's destiny by 5. Only once per fight)

3 - stone of enlightment (gives 2500 XP. Hero can use it only once)

4 - mother earth shrine (increase hit points of all unit about 10%. Once per every fight)

5 - Crystal of power (gives +1 to hero's magic attack. One-shot for hero)

6 - observatory (discover nearest area)

7 - Dragon vein (regenerate hero's mana completely. Can be used once per week)

8 - weaponsmith (gives permanent +1 to hero's might attack. One-shot for a hero)

9 - Dragon Nexus (doubles hero's maximum mana points. Can be used once per week)

10 - sawmill (2 wood per turn)

11 - stone mine (2 stone per turn)

12 - crystal mine (1 crystal per turn)

13 - gold mine (1000 gold per turn)

14 - dwellings (increase creature's population)

Might & Magic: Heroes VI

October 13, 2011

PC
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