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Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

Sentinel / Praetorian M&M: Heroes VI Guide

Last update: 11 May 2016

Unit

Statistics

Attributes

Cost

Sentinel - Sentinel / Praetorian - Units - Might & Magic: Heroes VI Game Guide
Sentinel
Shieldguard: unit nearby sentinel obtain only half of damages, and sentinel one eighth of it - Sentinel / Praetorian - Units - Might & Magic: Heroes VI Game Guide

Shieldguard: unit nearby sentinel obtain only half of damages, and sentinel one eighth of it.

Shielded: ranged attacks cause only 75% damages.

Living creature: this unit can be healed and resurrected, insensible on necromancy effects.

80 gold

Unit

Statistics

Attributes

Cost

Praetorian - Sentinel / Praetorian - Units - Might & Magic: Heroes VI Game Guide
Praetorian
Shieldguard: unit nearby sentinel obtain only half of damages, and sentinel one eighth of it - Sentinel / Praetorian - Units - Might & Magic: Heroes VI Game Guide

Shieldguard: unit nearby sentinel obtain only half of damages, and sentinel one eighth of it.

Shielded: ranged attacks cause only 75% damages.

Living creature: this unit can be healed and resurrected, insensible on necromancy effects.

Shield Bash: if nearest ally unit is attacked, sentinel blows attacker with a shield, if it's in his range.

120 gold

Sentinels and preatorians are core of Havens army - Sentinel / Praetorian - Units - Might & Magic: Heroes VI Game Guide

Sentinels and preatorians are core of Haven's army. Standing on the first line, thanks to solid armors and defensive abilities, they are perfect to hold against enemies. They are also cheap, what matters in the first turns.

The biggest value of this unit is ability to protect nearest ally units - that's why other troops should surround sentinels. It improves our army defensive capacity.

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