Sentinel / Praetorian M&M: Heroes VI Guide
Last update: 11 May 2016
Unit | Statistics | Attributes | Cost |
Sentinel
| Shieldguard: unit nearby sentinel obtain only half of damages, and sentinel one eighth of it. Shielded: ranged attacks cause only 75% damages. Living creature: this unit can be healed and resurrected, insensible on necromancy effects. | 80 gold |
Unit | Statistics | Attributes | Cost |
Praetorian
| Shieldguard: unit nearby sentinel obtain only half of damages, and sentinel one eighth of it. Shielded: ranged attacks cause only 75% damages. Living creature: this unit can be healed and resurrected, insensible on necromancy effects. Shield Bash: if nearest ally unit is attacked, sentinel blows attacker with a shield, if it's in his range. | 120 gold |
Sentinels and preatorians are core of Haven's army. Standing on the first line, thanks to solid armors and defensive abilities, they are perfect to hold against enemies. They are also cheap, what matters in the first turns. The biggest value of this unit is ability to protect nearest ally units - that's why other troops should surround sentinels. It improves our army defensive capacity. |