Blood or Tears | Necropolis M&M: Heroes VI Guide
Last update: 01 February 2017
Every hero in Might and Magic: Heroes VI can develop in two ways - tears or blood path. It depends only from our choices during game, which type of reputation hero will gain - this decision affects not only his appearance but also his special abilities, which have quite big meaning for a player. So, before we decide for any of them, we should consider it carefully.
Below you can find tables describing heroes who had chosen their destiny. Abilities are gained during hero's development of course.
Might hero
Name | Reputation | Abilities |
Ebon Knight | Neutral
| Face of Death: each time an enemy troop is destroyed, all army has minuses to statistics. |
Bone Guard | Tears
| Face of Death: each time an enemy troop is destroyed, all army has minuses to statistics. Bound By Death: all undead units drain life from corpses. Death is not the End: if undead troop is destroyed, it drain life from nearest living creatures and revive itself (its HP depends from how much it drained). |
Death Knight |
Blood | Face of Death: each time an enemy troop is destroyed, all army has minuses to statistics. Vampiric Embrace: part of damages caused by undeads heals them. For Whom the Bell Tolls: chosen enemy core or elite unit will be completely destroy within few turns if enemy don't win a battle first. |
Magic Hero
Name | Reputation | Abilities |
Necromancer | Neutral
| Asha Uses All: hero gains a little mana for every destroyed troop. |
Embalmer | Tears
| Asha Uses All: hero gains a little mana for every destroyed troop. No Rest for the Wicked: increases number of resurrected units, which stay in army after a battle. Sacrifice: all damages done to some unit are passed to other one and decreased. Lasts few turns. |
Reaper |
Blood | Asha Uses All: hero gains a little mana for every destroyed troop. Mark of the Necromancer: increases effectivity of blood magic. Curse of Netherworld: HP of all living creatures are slowly drained and pass to undeads. |