4th mission - Death-in-Life and Life-in-Death M&M: Heroes VI Guide
Last update: 11 May 2016
After defeating necromancers Irene see, that their warnings were true - hordes of demons invaded Ashan. Naga's hero decides to move back to Wolves Duchy to fight with monsters - it means also meeting Gerhart. It will be an ultimate encounter between them.
Main quest: To behead a Wolf
Goals: defeat Gerhart, conquer Isegrim
Reward: 50000 XP,
We begin on the south (M11,1) - we should develop city and take nearest mines ASAP (no crystal, again). Monsters here are quite strong and we don't have big army, but Irene is so powerful, that she provides us victories. Her abilities are very useful.
After seizing nearest territory we have to prepare for a demonic attack. Enemy will come from the north, from the village Ashwick (The Fall of Ashwick; M11,2). Unfortunately, he has really powerful army - that's why we'll have to play cat and mouse with him. During the encounter we should act very defensively and destroy hell gates summoning by the opponent. Partially, the demons problem will be solved, when we conquer the Ashwick. When we did it, the Mother of Nightmares quest get activated.
Demon's blitzkrieg
| But it will weaken their city
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Now the real challenge - we have to seize enemy's second city (M11,3) and win an arm race. To do that, we have to move east to opponent's fortress (it's well protected - eliminate shooters and destroy the gate ASAP).
After that, situation should calmed - Inferno has only one city on the north (M11,4). Demons will play defensively from now on. Unfortunately, their last city is unbeatable, because of number of defenders.
Probably in this moment another problem will appear - Gerhart and his troops. If we'd like to complete the quest We come in peace we have to play defensively and not conquer enemy's cities - but it's much better to destroy our opponent.
By the way we can do the quest Beacon of hope (M11,5). | You really want to let it go?
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Sooner or later we get to the gates of Isegrim (M11,6). They remain closed until we finish the quest Mother of Nightmares.
When the big demon is defeated, we can move into the Wolf's territory. To do the quest is enough to beat Gerhart - we don't need to seize his castle. It's easy battle, and it finishes the scenario and all campaign.
The ultimate encounter...
| ...and a desired triumph!
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Main quest: Mother of Nightmares
Attention! This mission get activated after finishing The Fall of Ashwick!
Goals: find the source of the curse
Reward: 50000 XP, +2 Destiny, Robe of the Prophet (+4 to magic defence, +3 to all units HP)
To localize a source of the curse, we have to move far to the north - to the demon's castle (M11,4). We shouldn't attack it, but walk around - there is an entrance to the undergrounds behind it (M11,X). There the creature responsible for the curse lives.
Highway to hell.
| Disgusting
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After getting into the dark, we'll see the huge monster - Mother Breeder. Creature has incredible lot of HP, its blows are also powerful - to defeat her, we need a really strong army. Reward is the Tear of Asha and possibility to end the scenario (the gate gets open; M11,6). The encounter we have to play offensive - the less turns it takes, the more of ours soldiers will survive.
Secondary quest: The Fall of Ashwick
Goals: conquer city Ashwick
Reward: 25000 XP
Our goal is on the north from the beginning (M11,2) - we can expect constant demon's attacks from there. City is weak developed, but has very strong garrison. That's why, we shouldn't rush - enemy has a number advantage, which will be decreasing with the time (he can't convert the city). When we gain strong enough army, we can attack - the most important thing will be healing ourselves and eliminating enemy's shooters. Also Irene's abilities are very helpful.
Secondary quest: We come in peace
Goals: conquer Gerhart's capitol without seizing his other cities
Reward: 25000 XP
This quest is unprofitable - XP we receive isn't equal to the hundreds of troops we'll lose. If someone really has to do ALL quests in the game, the receipt is easy - he hasn't to conquer red player's cities. (M11,8).
Such behavior will make all game much more difficult.
Secondary quest: Honor can be two-edged
Goals: defeat the demon, who challenged Irene
Reward: 25000 XP, +2 to Leadership, Spaulders of the Prophet (+20 mana, +2 to mana regeneration)
This quest activates when we reach demon's territory on the north. The enemy is nearby the vulcano (M11,9) - he'll attack us.
Enemy's hero is just an Inferno's hero - he'll try to seize our city, and also hunt the Irene, if she has weak army. So be careful. The encounter play in a classic way, described in a Tactics on the Battlefield.
Secondary quest: Beacon of Hope
Goals: defeat demons on the island
Reward: 25000 XP, Frozen Chryzantemum (+10% to honor's points increase)
This quest appears when we reach a small human village - a little on the east from our beginning location (M11,5). Inhabitants will ask us to free the island with the lighthouse (M11,10) - it let renew the supplies. Of course, we can take not this quest and seize the village (+100 blood points) but fight with monsters is equal profitable (+100 tear points). What is more, if we conquer the castle by a peaceful way, we don't disrupt We come in peace quest.
Help the inhabitants!
| Kill the monsters!
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The island is on the south from the island - monsters aren't difficult, so we can do the quest easily.
Others: The island of miracles
On the northern east edge of the map (M11,11) we'll find an island full of treasures and useful buildings. If we have problems with computer players, it's worth to strengthen Irene here.