Lamasu / Putrid Lamasu M&M: Heroes VI Guide
Last update: 11 May 2016
Lamasu/Putrid lamasu
Unit | Statistics | Attributes | Cost |
Lamasu
| Aura of Putrescence: at the beginning of every turn lamasu decreases maximum HP of nearest enemy's unit by 5% for 2 turns. Undead: neutral morale. Also 20% water resistance and totally resistant to poisoning, sickness, blinding and mind attacks. Photophobie: offensive light spells cause additional damages. Healing light magic cause damages instead of regeneration. Impassiveness: creature is totally resistant to any morale changes. | 350 gold |
Unit | Statistics | Attributes | Cost |
Putrid Lamasu
| Contagnion: at the beginning of every turn putrid lamasu decreases maximum HP of nearest enemy's unit by 5% for 2 turns. It can spread out - to the surroundings of yet contagnioned unit. Undead: neutral morale. Also 20% water resistance and totally resistant to poisoning, sickness, blinding and mind attacks. Photophobie: offensive light spells cause additional damages. Healing light magic cause damages instead of regeneration. Impassiveness: creature is totally resistant to any morale changes. Breath of Vermin: All enemies on the chosen area 3x3 fields get minuses to attack and magic power for three turns. Also they get 10 damage points from earth magic (for every lamasu in squad). | 445 gold |
Lamasu is rather specific type of saboteur - he can fly, which theoretically let him move to the opponent's back, but little amount of movement points limit this ability. This unit strength is other thing: spreading a contagnion. Enemies touched by disease are easier to defeat - other troops of undeads should get rid of them quickly. So lamasu should fly on the battlefield and spread virus to every unit. |