1st mission - Angel, Angel, Burning Bright - Maps M&M: Heroes VI Guide
Last update: 01 February 2017
M1 - storyline map
1 - start location
2 - hounds master (Two-Headed Puppies)
3 - purple hero (Bad Reputation)
4 - maniacs (It's a Mad, Mad World)
5 - neutral city
6 - purple enemy castle (Bad Reputation)
7 - enemy's fort (Bad Reputation)
8 - enemy's city (Bad Reputation)
9 - passage to the north
10 - enemy's city (Bad Reputation)
11 - enemy's fortress (Bad Reputation)
12 - hounds (Two-Headed Puppies)
13 - Mask of the Madman (It's a Mad, Mad World)
14 - gate to the east (Bad Reputation and Pride, Prejudice and Demons)
15 - Toghrul's fort (Pride, Prejudice and Demons)
16 - tormentors dwelling
17 - Toghrul's fort (Pride, Prejudice and Demons)
18 - Toghrul's city (Pride, Prejudice and Demons
X1 - one-direction portal to X2
X2 - exit from the portal X1
M2 - map of active objects
Attention! As since a map to this scenario is really huge, we divide it on two parts - first with all active objects (like cities, forts and mines) and the second with passive ones (giving bonuses to heroes).
1 - city
2 - dwelling (increase creature's population)
3 - fort (lets you take control on the nearest area)
4 - sawmill (2 wood per turn)
5 - stone mine (2 stone per turn)
6 - crystal mine (1 crystal per turn)
7 - gold mine (1000 gold per turn)
8 - Warmen Guardhouse (After every battle hero obtain additional movement points: +3 for one such building +2 for another, +1 for the third one.)
X1 - one-direction portal to X2
X2 - exit from the portal X1
M3 - passive objects map
Attention! As since a map to this scenario is really huge, we divide it on two parts - first with all active objects (like cities, forts and mines) and the second with passive ones (giving bonuses to heroes).
1 - war ancient (increases hero's fate and Charismatic Leader about 5 for next battle, additionally, he gains 5 movement points. Can be used only one time per battle)
2 - stone of enlightment (gives 2500 XP. Hero can use it only once)
3 - Dragon vein (regenerate hero's mana completely. Can be used once per week)
4 - demons shrine (+5 to might power and luck for a week. You can use it once per week.)
5 - armoursmith (permanent +1 to the might defence. Only one-shot for hero)
6 - Crystal of Power (Gives permanent +1 to hero's magic power. Only one-shot for hero)
7 - Conflux Orb (You can sent messages to the other players)
8 - Chaos Wave (During next battle on your side appears computer controlled monster. It starts eating random enemy units (it can be interrupted by killing a beast). You can use it once per week.)
9 - stable (increases hero's movement points by 5. Hero can use it once per week)
10 - observatory (discover nearest area)
11 - pyramid (undeads guarding prisoners or treasures)
12 - Sigil of Arkath (+5 to magic defence for a week. Hero can use it once per week.)
13 - altar of destruction (In the next battle your enemy will be attacked by meteors. You can use it once per week.)
14 - weaponsmith (gives permanent +1 to hero's might attack. One-shot for a hero)
15 - Monument of Revelation (Discover fragment of map (not nearest))
16 - centaur's monument ( +5 movement points of an army and +10% to ranged damages. Once per week. )
17 - Revelation Crystal (Gives +1 to magic defence permanently. Only one-shot for hero)
18 - blind maiden (increase hero's destiny by 5. Only once per fight)
19 - arena (After defeating guards it gives +2 to might power or might defence permanently. After fight all lost troops are resurrected)
20 - Dragon Nexus (doubles hero's maximum mana points. Can be used once per week)
21 - barbarian camp (Guarded by barbarians - when you win a battle, you get some precious item or troop of friendly units joins you)
22 - wheel of time (Hero's movement points -20%, and in the next battle hero's enemy has -10 to the initiative. Once per week.)
23 - dead field (during the next battle living creatures in enemy's army get -10% to HP and attack. Only once per battle)
24 - arcane library (Gives hero + 1-3 magic power or + 1-3 to magic defence. Number of points depend from hero's level (1-10: 1, 11-20: 2, 21-30: 3). Hero can use it only once)
X1 - one-direction portal to X2
X2 - exit from the portal X1