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Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

3rd mission - The Barbarous Seven M&M: Heroes VI Guide

Last update: 11 May 2016

After defeating Sharka heroes move deep into the land - 3rd mission - The Barbarous Seven - Campaign - Might & Magic: Heroes VI Game Guide
After defeating Sharka heroes move deep into the land

Barbarous tribes are quarrelled from generations, blood flowing in streams. Sandor decided to unite those tribes under his commandership. Will he make it?

Main quest: The Seven Veterans

Goals: find seven veterans

Reward: 50000 XP, +2 to Destiny, Gauntlets of the Khan (+6 to might attack, +1 to units' caused damages)

Quest is easy, simple and pleasant. We need to find seven chiefs who command over this land. Theirs locations is marked on the maps below. Every time we talk with one of generals we will be able to upgrade one of our unit (e.g. we met a crusher we can upgrade maulers).

Veterans are in forts. - 3rd mission - The Barbarous Seven - Campaign - Might & Magic: Heroes VI Game Guide
Veterans are in forts.
The last one is in the undergrounds. - 3rd mission - The Barbarous Seven - Campaign - Might & Magic: Heroes VI Game Guide
The last one is in the undergrounds.

Essential is fact of not making it to quickly. If we upgrade most of our army, the quest United We Stand will be much more difficult (we won't be able to join new troops).

Main quest: Symbol of Freedom

Goals: defend our first city

Reward: 20000 XP

Very tiresome and tedious mission. Our task is to hold the only one city on the map which is our capitol (M5,1). Our Sanctuary enemy will attack us every few turns, getting stronger. Luckily, he can attack us from few appointed places (M5,X4) so we shouldn't have problems with preparing defence. Usually it is profitable to teleport our heroes from the city to the shore forts. Such preparation will allow us to defend easily. During battles we should focus on eliminating enemy's priestesses and shark guards but avoid Kenshi (they have unlimited retaliation, it's better to shoot them down) and spring spirits (they reflect part of dealt damage).

Capitol is well fortified from the beginning. - 3rd mission - The Barbarous Seven - Campaign - Might & Magic: Heroes VI Game Guide
Capitol is well fortified from the beginning.
Its enough to defend it properly. - 3rd mission - The Barbarous Seven - Campaign - Might & Magic: Heroes VI Game Guide
It's enough to defend it properly.

Quite big advantage is fact that our castle is fully developed so we don't have to bother about our army's size. But if it isn't enough we can support ourselves with troops from the United We Stand quest and then upgrade them (Seven Veterans). Such constructed army will surely defeat any enemies.

Main quest: The last charge

Goals: defeat Mukao

Reward: 30000 XP, Crag's Hack Helmet (+7 to might attack, +5 to initiative)

When we resist all attacks in the Symbol of Freedom he'll make the last one, desperate charge. Mukao's army is little stronger than those earlier but the battle won't be demanding for us. Our city is his target (M5,1) so we should concentrate all our forces inside.

Kill them all! - 3rd mission - The Barbarous Seven - Campaign - Might & Magic: Heroes VI Game Guide
Kill them all!
We are perfectly prepared. - 3rd mission - The Barbarous Seven - Campaign - Might & Magic: Heroes VI Game Guide
We are perfectly prepared.

During the siege we should eliminate enemy's sisters ASAP or they'll resurrect their companions. Next we need to focus on defending gates and torment him with furies (they can fly over the wall and attack without counterattack). We have be careful and watch out the spring spirits by the way - attacking them directly can be painful.

Fighting like that well lose lot of units against spring spirits. - 3rd mission - The Barbarous Seven - Campaign - Might & Magic: Heroes VI Game Guide
Fighting like that we'll lose lot of units against spring spirits.

If we will defend good we will succeed and proceed to the last one mission.

Secondary quest: United We Stand

Goals: Join 40 Stronghold's troops

Reward: 30000 XP, +2 to Leadership

Barbarian neutral units are practically located all over the map and there is much more of them than the mission requests. So collecting those troops won't be difficult at all and will takes maximum three weeks (of course if we engage both heroes).

Its worth to talk with Veterans - 3rd mission - The Barbarous Seven - Campaign - Might & Magic: Heroes VI Game Guide
It's worth to talk with Veterans

Nevertheless there is a little catch. During making quest Seven Veterans we will be able to upgrade our units. We shouldn't do that, because it'll make the quest United We Stand more difficult. That's why we should do mission in a proper sequence.

Secondary quest: Mother and Son

Goals: defeat or tame the sea serpent

Reward: 20000 XP, Cloak of Warding (+10 to magic defence)

This mission is tightly linked with Cup of Thunder. We obtain both missions just after going into undergrounds (M5,X) which lead to the necromancers' island (M5,X2). Dark wizards with Sandor's mother at the front will ask Sandor to help defeat Shalassa's spirit (M5,2).

Dragon is in the lake at the south of the island. - 3rd mission - The Barbarous Seven - Campaign - Might & Magic: Heroes VI Game Guide
Dragon is in the lake at the south of the island.

How to tame serpent you can read in Cup of Thunder. Here something about aggressive way of solving this problem. When we reach Shalassa's spirit, we can attack him (blood path). Beast is rather demanding foe and we should keep him at distance, because he freezes our units with every blow. It's more problematic due to fact, that the serpent push away our army. Add to that ability of summoning water elementals, and you can see the problem.

We should behave rather defensively against that beast - 3rd mission - The Barbarous Seven - Campaign - Might & Magic: Heroes VI Game Guide
We should behave rather defensively against that beast

Besides distant attacks, we should torment the creature with abilities and units who don't cause a counterattack. Furies are ideal here but you can't forget about Enraged Cyclops and panther warriors. If all those troops supported by centaurs and goblins will cause damages in every turn, you'll win quickly.

Secondary quest: Cup of Thunder

Goals: bring the Cup of Thunder to the serpent

Reward: 20000 XP, +100 tear points, Tear of Asha

This mission is tightly linked with Mother and Son. . We obtain both missions just after going into undergrounds (M5,X) which lead to the necromancers' island (M5,X2). Dark wizards with Sandor's mother at the front will ask Sandor to help defeat Shalassa's spirit (M5,2). Elizabeth will give us a magic cup to tame the creature.

Yo buddy! - 3rd mission - The Barbarous Seven - Campaign - Might & Magic: Heroes VI Game Guide
Yo buddy!

To complete this quest you need to reach the serpent and give him the cup (choose the tear path during talking). At this moment the quest ends.

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