2nd mission - Emperor's Will M&M: Heroes VI Guide
Last update: 11 May 2016
Main quest: Wolves at the Barndoor
Goals: defeating crossbowmen at the stone mine, conquering enemy's castle, moving through a portal, eliminating three opposite heroes
Reward: 2500 XP
Situation gets complicated - The Emperor decided to throw out all orcs from a kingdom. Slava, Kraal's friend, can't agrees with that. He starts fighting with Emperor's mymidons.
Orcs ain't enthusiastic about King's intervention
| And King doesn't like presence of orcs
|
Before lethal war begin, you have to collect an army. That's why we take stone mine from evil crossbowmen (M5,2). Then little reconnaissance - in a neighborhood of our castle we can find plenty of treasures and loyal guardmen, who join us eagerly.
Poor beginning...
| ...changes thanks to the mines
|
After that we move south, eliminating enemies along our way (developing city simultaneously). When we reach big gate (M5,3), two quests get activated: Improve the Mausoleum and A Restless Griffin.
To go through a gate, we will have to develop our city
| We'll find lot of treasures on new land
|
After finishing first one, we'll be able to move onto new land. But we can't take control over nearest buildings - they belong to our enemy. To snaffle them, we have to conquer his fort, which is on the south (M5,4). Before siegeing, it's good idea, as usually, to look around - nearby enemy's fortification are two useful artefacts, guarded by not-so-strong elementals.
That's enemy's fort
| It's always worth to fight for treasures
|
After capturing fortifications and moving through a portal, we'll fight with Haven's army - to win it, we have to finish battle with at least one myrmidon. It's not challenging, so our victory is quick one.
Fratricidal fight
| Emperor's troops annoying us
|
In this moment we obtain new goal - defeating three enemy heroes. It's worth to refill our army before fighting - luckily gate to the west has been opened (M5,5) and we can easily move back to our castle (M5,1). By the way - talk to the nearest orc (look at: quest The Hostage pup; M5,6) and defeat wind elementals (Stolen Heirlooms; M5,9).
Enemy heroes are marked on our map
| Two heroes simultanously - great!
|
First two heroes we find very quickly - one is hiding in a orc's fort (M5,7), the other one hunts for Slava - battle is unavoidable but easy. We should concentrate on healing our troops, keeping enemies on distance and continuously firing with crossbowmen. Two more enemies eliminated.
Valeska has quite powerful army
| ...but we overcome her very fast
|
Third hero is Valeska - inquisitor we met at the beginning of a quest. She'll run into the orc's castle (M5,8). Fight with her is a little troublesome (we should send to the gate not only pretorians but myrmidons also - rest of an army will be a backup), but we win it for sure. After battle we'll have a choice - kill inquisitor or exile her. However, it's mission from tutorial so only the second option is active for us.
After fight a quest is completed and we obtain reward and 100 tears reputation points.
Main quest: Expand your territory
Goals: taking control over wood, stone and crystal mines
Reward: 5 woods, stones and crystals
First mine (stone) is nearby our castle (M5,2) - guarded by small crossbows team. Next beds are on the south, but they belong to the enemy - you have to conquer enemy's fort to take them over (Look at quest Wolves at the Barndoor; M5,4).
Main quest: Improve the Mausoleum
Goals: build basis fortifications, town council and special building
Reward: 3000 gold
We'll get this quest moving south from our city. To complete it, we have to fortificate our castle - it's good to do it after building structures in which we can recruit units (we need to use a marketplace, to gain enough recourses).
Working in progress
| Look how cool my walls are!
|
When we finish it, gate at the south (M5,3) get open. In this moment we should build city council - this structure is very expensive, so it's worth to go through this gate and collect some resources.
Our next goal is to build an unique structure - it also exacts lot of resources, so look on the south of a land. When we build it, the quest is done.
Main quest: A Restless Griffin
Goals: find Ishtvan's tomb, defeating him and rebuilding his residence
Reward: Purse of endless gold (500 gold per turn)
We'll get this quest moving south from our city. We have to find Ishtvan and his castle - that's why we move into undead's territory (entrance is on the north from the western gate).
Entrance to the graveyard
| And undeads itself
|
As it quickly turns out, situation is out of control - Ishtvan attacks everyone who trespasses his land. There is no other way - we have to eliminate him. During this battle focus on offensive - enemy will continuously shooting, so we have to get into his castle rapidly. That's why is worth to send myrmidons and pretorians under the gates, and crossbowmen aim into foe's skeletons. We have to remember that our maidens can not only heal but also damage enemy's troops - it could be a key to win.
Quick intervention
| And sweettalk
|
After battle and conquering a city (M5,10), we convert it into Haven. When we did, the quest is completed, and we achieve new task (if we finished Wolves of the Barndoor) - Slava's Promise.
Main quest: Slava's Promise
Attention! This task is available only after finishing a Wolves of the Barndoor and Restless Griffin!
Goals: defeating Gerhart
Reward: 5000 XP
Our task is conquering an enemy's city (M5,13) - it's located on the far west of a land, on a seacoast. We should hurry - opponent will send a quite strong armies against us. What's interesting - they come from nowhere, for every turn or two we have to be prepared for new attack. That's why we should end this war quickly.
Our enemy has such a nice castle
| But defeating him is a piece of cake
|
Gerhart's city is guarded by typical Haven's units - pretorians, crossbowmen and maidens. We'll probably have similar troops, but larger (we have two cities, when our foe only one). But if we can't defeat him, we can occupy his creatures residence (M6,14) with one of our additional hero (til he stays near to residence, it's our). With proper amount of soldiers, defeating Gerhart should be easy.
After this quest tutorial is over - it's worth to act like treasure searchers (Look at: Others - Treasure Island).
Collateral quest: Hostage pup
Goals: conquering orc's dwelling
Reward: 1500 XP
This quest we get from an orc, we can meet just outside the western gate (M5,6). Barbarians prison a hostage - kin of our main enemy. We chose tears path (+50 to tears points; blood path is blocked) and negotiate with orcs. They ask for conquering their dwelling on the northern west.
It isn't nice to kidnapping
| We have to agree on captor's demands
|
Our goal is near - move a little on the northern west. After occupying an ares (it's weakly guarded) we get an award.
Collateral quest: Heroes
Goals: build a tavern and recruit a hero
Reward: 1500 XP
Tavern
| Hero
|
This quest is great opportunity to gain some experience. We get this mission during exploration of western lands. You just need to build a tavern and recruit a hero. Piece of cake.
Collateral quest: Stolen Heirlooms
Goals: finding three parts of guardsman's armour
Reward: 1500 XP
After battle with air elementals (M5,9) we find a treasure - it was stolen from Ishtvan's grave. When we find extant parts, mission will be completed.
Annoying elementals!
| Quest is worth an effort
|
First part we have - enemy hero who'll attack us near to the orc's fort (M5,7) possesses second one. Killing him move us closer also to the end of Wolves of the Barndoor.
Third part is on the north - behind the fort defended by Valeska (M5,9). After collecting all of them the quest is completed and we get our reward.
Other - The Treasure Island
Passage
| Arrr! And a bottle of rum!
|
On a undeads territory, on the northern end of it, there is a teleport guarded by group of liches (M5,11). If we go through it, we'll get on the treasure island - it's worth to catch on because of few useful items.