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Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

2nd mission - Emperor's Will M&M: Heroes VI Guide

Last update: 11 May 2016

Deep into the land - 2nd mission - Emperors Will - Campaign - prologue - Might & Magic: Heroes VI Game Guide
Deep into the land

Main quest: Wolves at the Barndoor

Goals: defeating crossbowmen at the stone mine, conquering enemy's castle, moving through a portal, eliminating three opposite heroes

Reward: 2500 XP

Situation gets complicated - The Emperor decided to throw out all orcs from a kingdom. Slava, Kraal's friend, can't agrees with that. He starts fighting with Emperor's mymidons.

Orcs aint enthusiastic about Kings intervention - 2nd mission - Emperors Will - Campaign - prologue - Might & Magic: Heroes VI Game Guide
Orcs ain't enthusiastic about King's intervention
And King doesnt like presence of orcs - 2nd mission - Emperors Will - Campaign - prologue - Might & Magic: Heroes VI Game Guide
And King doesn't like presence of orcs

Before lethal war begin, you have to collect an army. That's why we take stone mine from evil crossbowmen (M5,2). Then little reconnaissance - in a neighborhood of our castle we can find plenty of treasures and loyal guardmen, who join us eagerly.

Poor beginning... - 2nd mission - Emperors Will - Campaign - prologue - Might & Magic: Heroes VI Game Guide
Poor beginning...
...changes thanks to the mines - 2nd mission - Emperors Will - Campaign - prologue - Might & Magic: Heroes VI Game Guide
...changes thanks to the mines

After that we move south, eliminating enemies along our way (developing city simultaneously). When we reach big gate (M5,3), two quests get activated: Improve the Mausoleum and A Restless Griffin.

To go through a gate, we will have to develop our city - 2nd mission - Emperors Will - Campaign - prologue - Might & Magic: Heroes VI Game Guide
To go through a gate, we will have to develop our city
Well find lot of treasures on new land - 2nd mission - Emperors Will - Campaign - prologue - Might & Magic: Heroes VI Game Guide
We'll find lot of treasures on new land

After finishing first one, we'll be able to move onto new land. But we can't take control over nearest buildings - they belong to our enemy. To snaffle them, we have to conquer his fort, which is on the south (M5,4). Before siegeing, it's good idea, as usually, to look around - nearby enemy's fortification are two useful artefacts, guarded by not-so-strong elementals.

Thats enemys fort - 2nd mission - Emperors Will - Campaign - prologue - Might & Magic: Heroes VI Game Guide
That's enemy's fort
Its always worth to fight for treasures - 2nd mission - Emperors Will - Campaign - prologue - Might & Magic: Heroes VI Game Guide
It's always worth to fight for treasures

After capturing fortifications and moving through a portal, we'll fight with Haven's army - to win it, we have to finish battle with at least one myrmidon. It's not challenging, so our victory is quick one.

Fratricidal fight - 2nd mission - Emperors Will - Campaign - prologue - Might & Magic: Heroes VI Game Guide
Fratricidal fight
Emperors troops annoying us - 2nd mission - Emperors Will - Campaign - prologue - Might & Magic: Heroes VI Game Guide
Emperor's troops annoying us

In this moment we obtain new goal - defeating three enemy heroes. It's worth to refill our army before fighting - luckily gate to the west has been opened (M5,5) and we can easily move back to our castle (M5,1). By the way - talk to the nearest orc (look at: quest The Hostage pup; M5,6) and defeat wind elementals (Stolen Heirlooms; M5,9).

Enemy heroes are marked on our map - 2nd mission - Emperors Will - Campaign - prologue - Might & Magic: Heroes VI Game Guide
Enemy heroes are marked on our map
Two heroes simultanously - great! - 2nd mission - Emperors Will - Campaign - prologue - Might & Magic: Heroes VI Game Guide
Two heroes simultanously - great!

First two heroes we find very quickly - one is hiding in a orc's fort (M5,7), the other one hunts for Slava - battle is unavoidable but easy. We should concentrate on healing our troops, keeping enemies on distance and continuously firing with crossbowmen. Two more enemies eliminated.

Valeska has quite powerful army - 2nd mission - Emperors Will - Campaign - prologue - Might & Magic: Heroes VI Game Guide
Valeska has quite powerful army
...but we overcome her very fast - 2nd mission - Emperors Will - Campaign - prologue - Might & Magic: Heroes VI Game Guide
...but we overcome her very fast

Third hero is Valeska - inquisitor we met at the beginning of a quest. She'll run into the orc's castle (M5,8). Fight with her is a little troublesome (we should send to the gate not only pretorians but myrmidons also - rest of an army will be a backup), but we win it for sure. After battle we'll have a choice - kill inquisitor or exile her. However, it's mission from tutorial so only the second option is active for us.

Slava and his charisma - 2nd mission - Emperors Will - Campaign - prologue - Might & Magic: Heroes VI Game Guide
Slava and his charisma

After fight a quest is completed and we obtain reward and 100 tears reputation points.

Main quest: Expand your territory

Goals: taking control over wood, stone and crystal mines

Reward: 5 woods, stones and crystals

Fort is an essential thing - 2nd mission - Emperors Will - Campaign - prologue - Might & Magic: Heroes VI Game Guide
Fort is an essential thing

First mine (stone) is nearby our castle (M5,2) - guarded by small crossbows team. Next beds are on the south, but they belong to the enemy - you have to conquer enemy's fort to take them over (Look at quest Wolves at the Barndoor; M5,4).

Main quest: Improve the Mausoleum

Goals: build basis fortifications, town council and special building

Reward: 3000 gold

We'll get this quest moving south from our city. To complete it, we have to fortificate our castle - it's good to do it after building structures in which we can recruit units (we need to use a marketplace, to gain enough recourses).

Working in progress - 2nd mission - Emperors Will - Campaign - prologue - Might & Magic: Heroes VI Game Guide
Working in progress
Look how cool my walls are! - 2nd mission - Emperors Will - Campaign - prologue - Might & Magic: Heroes VI Game Guide
Look how cool my walls are!

When we finish it, gate at the south (M5,3) get open. In this moment we should build city council - this structure is very expensive, so it's worth to go through this gate and collect some resources.

Everybody enjoyed our new city walls - 2nd mission - Emperors Will - Campaign - prologue - Might & Magic: Heroes VI Game Guide
Everybody enjoyed our new city walls

Our next goal is to build an unique structure - it also exacts lot of resources, so look on the south of a land. When we build it, the quest is done.

Main quest: A Restless Griffin

Goals: find Ishtvan's tomb, defeating him and rebuilding his residence

Reward: Purse of endless gold (500 gold per turn)

We'll get this quest moving south from our city. We have to find Ishtvan and his castle - that's why we move into undead's territory (entrance is on the north from the western gate).

Entrance to the graveyard - 2nd mission - Emperors Will - Campaign - prologue - Might & Magic: Heroes VI Game Guide
Entrance to the graveyard
And undeads itself - 2nd mission - Emperors Will - Campaign - prologue - Might & Magic: Heroes VI Game Guide
And undeads itself

As it quickly turns out, situation is out of control - Ishtvan attacks everyone who trespasses his land. There is no other way - we have to eliminate him. During this battle focus on offensive - enemy will continuously shooting, so we have to get into his castle rapidly. That's why is worth to send myrmidons and pretorians under the gates, and crossbowmen aim into foe's skeletons. We have to remember that our maidens can not only heal but also damage enemy's troops - it could be a key to win.

Quick intervention - 2nd mission - Emperors Will - Campaign - prologue - Might & Magic: Heroes VI Game Guide
Quick intervention
And sweettalk - 2nd mission - Emperors Will - Campaign - prologue - Might & Magic: Heroes VI Game Guide
And sweettalk

After battle and conquering a city (M5,10), we convert it into Haven. When we did, the quest is completed, and we achieve new task (if we finished Wolves of the Barndoor) - Slava's Promise.

Main quest: Slava's Promise

Attention! This task is available only after finishing a Wolves of the Barndoor and Restless Griffin!

Goals: defeating Gerhart

Reward: 5000 XP

Our task is conquering an enemy's city (M5,13) - it's located on the far west of a land, on a seacoast. We should hurry - opponent will send a quite strong armies against us. What's interesting - they come from nowhere, for every turn or two we have to be prepared for new attack. That's why we should end this war quickly.

Our enemy has such a nice castle - 2nd mission - Emperors Will - Campaign - prologue - Might & Magic: Heroes VI Game Guide
Our enemy has such a nice castle
But defeating him is a piece of cake - 2nd mission - Emperors Will - Campaign - prologue - Might & Magic: Heroes VI Game Guide
But defeating him is a piece of cake

Gerhart's city is guarded by typical Haven's units - pretorians, crossbowmen and maidens. We'll probably have similar troops, but larger (we have two cities, when our foe only one). But if we can't defeat him, we can occupy his creatures residence (M6,14) with one of our additional hero (til he stays near to residence, it's our). With proper amount of soldiers, defeating Gerhart should be easy.

Tutorial ends with deus ex machina - 2nd mission - Emperors Will - Campaign - prologue - Might & Magic: Heroes VI Game Guide
Tutorial ends with deus ex machina

After this quest tutorial is over - it's worth to act like treasure searchers (Look at: Others - Treasure Island).

Collateral quest: Hostage pup

Goals: conquering orc's dwelling

Reward: 1500 XP

This quest we get from an orc, we can meet just outside the western gate (M5,6). Barbarians prison a hostage - kin of our main enemy. We chose tears path (+50 to tears points; blood path is blocked) and negotiate with orcs. They ask for conquering their dwelling on the northern west.

It isnt nice to kidnapping - 2nd mission - Emperors Will - Campaign - prologue - Might & Magic: Heroes VI Game Guide
It isn't nice to kidnapping
We have to agree on captors demands - 2nd mission - Emperors Will - Campaign - prologue - Might & Magic: Heroes VI Game Guide
We have to agree on captor's demands

Our goal is near - move a little on the northern west. After occupying an ares (it's weakly guarded) we get an award.

Collateral quest: Heroes

Goals: build a tavern and recruit a hero

Reward: 1500 XP

Tavern - 2nd mission - Emperors Will - Campaign - prologue - Might & Magic: Heroes VI Game Guide
Tavern
Hero - 2nd mission - Emperors Will - Campaign - prologue - Might & Magic: Heroes VI Game Guide
Hero

This quest is great opportunity to gain some experience. We get this mission during exploration of western lands. You just need to build a tavern and recruit a hero. Piece of cake.

Collateral quest: Stolen Heirlooms

Goals: finding three parts of guardsman's armour

Reward: 1500 XP

After battle with air elementals (M5,9) we find a treasure - it was stolen from Ishtvan's grave. When we find extant parts, mission will be completed.

Annoying elementals! - 2nd mission - Emperors Will - Campaign - prologue - Might & Magic: Heroes VI Game Guide
Annoying elementals!
Quest is worth an effort - 2nd mission - Emperors Will - Campaign - prologue - Might & Magic: Heroes VI Game Guide
Quest is worth an effort

First part we have - enemy hero who'll attack us near to the orc's fort (M5,7) possesses second one. Killing him move us closer also to the end of Wolves of the Barndoor.

The last one piece of an armour - 2nd mission - Emperors Will - Campaign - prologue - Might & Magic: Heroes VI Game Guide
The last one piece of an armour

Third part is on the north - behind the fort defended by Valeska (M5,9). After collecting all of them the quest is completed and we get our reward.

Other - The Treasure Island

Passage - 2nd mission - Emperors Will - Campaign - prologue - Might & Magic: Heroes VI Game Guide
Passage
Arrr! And a bottle of rum! - 2nd mission - Emperors Will - Campaign - prologue - Might & Magic: Heroes VI Game Guide
Arrr! And a bottle of rum!

On a undeads territory, on the northern end of it, there is a teleport guarded by group of liches (M5,11). If we go through it, we'll get on the treasure island - it's worth to catch on because of few useful items.

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