Blood or Tears | Inferno M&M: Heroes VI Guide
Last update: 01 February 2017
Every hero in Might and Magic: Heroes VI can develop in two ways - tears or blood path. It depends only from our choices during game, which type of reputation hero will gain - this decision affects not only his appearance but also his special abilities, which have quite big meaning for a player. So, before we decide for any of them, we should consider it carefully.
Below you can find tables describing heroes who had chosen their destiny. Abilities are gained during hero's development of course.
Might Hero
Name | Reputation | Abilities |
Heretic | Neutral
| Hellfire Aura: Every time his units attack they have a chance to cause additional fire damages. |
Hellcaller | Tears
| Hellfire Aura: Every time his units attack they have a chance to cause additional fire damages. Irresistible Calling: The number of creatures summoned with the Gating faction/racial ability is increased. Seal of Power: Some of the reinforcements from the Gating Faction ability stay in the hero's army after combat, up to the original size of the stack they reinforced. |
Chaos Lord |
Blood | Hellfire Aura: E\very time his units attack they have a chance to cause additional fire damages. Demonic Luck: Critical hits are increased for all friendly creatures. Mark of Chaos: The next attacks on the target will automatically be critical hits. |
Magic hero
Name | Reputation | Abilities |
Warlock | Neutral
| Chaos magic: All spells cast by the Hero have a chance to cost less Mana. |
Demonist | Tears
| Chaos magic: All spells cast by the Hero have a chance to cost less Mana. Linked Gating: Creates a link between a stack and its gated reinforcements. A part of the damage dealt to the original stack is instead dealt to the gated stack. Abyss Gate: Targeted stack returns to Sheogh for the turn, then comes back reinforced. The gate remains on the combat map, it has three Toughness and can be destroyed. If it is destroyed, the ally returns after combat. |
Pyromancer |
Blood | Chaos magic: All spells cast by the Hero have a chance to cost less Mana. Inferno: Five pillars of raging fire appear in the desired place, damaging all stacks in the area. At the start of each turn the pillars move in random directions damaging any stacks on the way. The pillars last for four turns. Armageddon: All non-infernal creatures on the Combat Map are dealt damage (Fire). All obstacles and walls are dealt damage (Structural). |