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Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

Blood or Tears | Inferno M&M: Heroes VI Guide

Last update: 01 February 2017

Every hero in Might and Magic: Heroes VI can develop in two ways - tears or blood path. It depends only from our choices during game, which type of reputation hero will gain - this decision affects not only his appearance but also his special abilities, which have quite big meaning for a player. So, before we decide for any of them, we should consider it carefully.

Below you can find tables describing heroes who had chosen their destiny. Abilities are gained during hero's development of course.

Might Hero

Name

Reputation

Abilities

Heretic

Neutral - Blood or Tears | Inferno - Heroes - Might & Magic: Heroes VI Game Guide
Neutral

Hellfire Aura: Every time his units attack they have a chance to cause additional fire damages.

Hellcaller

Tears - Blood or Tears | Inferno - Heroes - Might & Magic: Heroes VI Game Guide
Tears

Hellfire Aura: Every time his units attack they have a chance to cause additional fire damages.

Irresistible Calling: The number of creatures summoned with the Gating faction/racial ability is increased.

Seal of Power: Some of the reinforcements from the Gating Faction ability stay in the hero's army after combat, up to the original size of the stack they reinforced.

Chaos Lord

 

Blood

Hellfire Aura: E\very time his units attack they have a chance to cause additional fire damages.

Demonic Luck: Critical hits are increased for all friendly creatures.

Mark of Chaos: The next attacks on the target will automatically be critical hits.

Magic hero

Name

Reputation

Abilities

Warlock

Neutral - Blood or Tears | Inferno - Heroes - Might & Magic: Heroes VI Game Guide
Neutral

Chaos magic: All spells cast by the Hero have a chance to cost less Mana.

Demonist

Tears - Blood or Tears | Inferno - Heroes - Might & Magic: Heroes VI Game Guide
Tears

Chaos magic: All spells cast by the Hero have a chance to cost less Mana.

Linked Gating: Creates a link between a stack and its gated reinforcements. A part of the damage dealt to the original stack is instead dealt to the gated stack.

Abyss Gate: Targeted stack returns to Sheogh for the turn, then comes back reinforced. The gate remains on the combat map, it has three Toughness and can be destroyed. If it is destroyed, the ally returns after combat.

Pyromancer

 

Blood

Chaos magic: All spells cast by the Hero have a chance to cost less Mana.

Inferno: Five pillars of raging fire appear in the desired place, damaging all stacks in the area. At the start of each turn the pillars move in random directions damaging any stacks on the way. The pillars last for four turns.

Armageddon: All non-infernal creatures on the Combat Map are dealt damage (Fire). All obstacles and walls are dealt damage (Structural).

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