Might & Magic: Heroes VI Game Guide
Only one more turn.... Heroes of Might and Magic is the one of the most famous and most interesting cycle in a history of computer games.
Might & Magic: Heroes VI Game Guide
Heroes of Might and Magic is the one of the most famous and most interesting cycle in a history of computer games. Generations of players were raised by next parts of this legend - until now, many of them remember epic battles, beautiful landscapes and their powerful, unbeaten heroes. So it's hard to be surprised, that this series has many of fans, waiting for the next episodes of the story.
Might & Magic: Heroes VI introduces many new things into the series - those little ones, and those huge also. Amount of changes and simplifications reversed Heroes interface - it's become more clearer. Paradoxically, many fans of previous parts could feel a little lost.
Guide is made not only for veterans, but also for the beginning gamers. Any user, no matter how (not)experienced, will find here a piece of advices, which helps him win every battle and campaign.
Guide's content
Prologue - extensive describe of the prologue with all quests and alternative solutions.
Cities - their types and possibility of development, connections between buildings, converting them and suggested path of progress.
Unites - recrutation and balancing between them, optimalising using common pool of an army.
Resources - their types and usefulness, from where get them and how spent, looting and sabotaging mines, areas of control.
Exploration - types of terrain, movement points and their modifiers, order of discovering new lands.
Buildings on the world map - list of all objects we can find during traveling through the Ashan.
Heroes - their characteristics, classes, attributes, development, blood and tear paths, abilities and spells.
Battles - rules, advices about normal battles and siegeing.
For user's comfort, we used many colors:
Blue - abilities and spells
Brown - unites
Green - buildings
Orange - items
References to maps are marked in such way: (Mx, y), where x is for a map number and y position on it. So denomination (M3, 2) tells, that on the third map you have to go to the place with number 2.
Maciej "Czarny" Kozlowski
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