Water Magic | Battles Heroes VII Guide
Last update: 25 April 2017
Name | Description | |
Blizzard | Summons a blizzard on selected 4x4 territory which lasts for 3 turns. Creatures whose turn starts inside the blizzard will have reduced Movement till the end of their turn. Depending on spell level, Movement reduction ranges from -1 to -5. | |
Circle of Winter | Immediately deals Water Magic damage to all units inside a round 3x3 territory. Damage depends on spell level and hero's Magic. | |
Fog Shroud | Selected enemy cannot be a target of ranged attacks and cannot use ranged attacks nor activate abilities for 2 turns or until it receives damage. Further spell levels reduce the number of mana points required for casting the spell. | |
Frost Bolt | Immediately deals Water Magic damage to selected enemy group. Damage depends on spell level and hero's Magic. | |
Ice Strike | Selected allied creature deals additional Water Magic damage when attacking. The enemy it attacks receive Movement penalty. Lasts for 3 turns. The damage depends on spell level and hero's Magic. | |
Liquid Membrane | Reduces all damage dealt to selected allied creature. Lasts for few turns. Damage reduction ranges from 10% to 50% depending on spell level. | |
Tsunami | Deals Water Magic damage to all groups on the selected territory and pushes back smaller creatures two fields to the back. Destination territory is 5 columns wide. Further spell levels increase damage dealt, similarly to hero's Magic. | |
Vessel of Shalassa | Summons a ship to the nearby waters. |