Earth Magic | Skills Heroes VII Guide
Last update: 11 May 2016
Earth Magic is one of many magic trees available in Might & Magic: Heroes VII. Before investing any points in the skills listed below, make sure that your character knows at least 2-3 spells of this school.
You should develop the Mage Guild in your capitol at least to level two, preferably to level three, and check how many Earth Magic spells you received. You can also select Earth Magic as the preferred one, thanks to that you will receive at least one Earth Magic spell of each level.
Earth Magic tree development should be done similarly to all other magic skill groups. First invest in Novice Earth Magic, then in Earth Scholar. If it will be your main magic school, you can additionally buy Master of Earth I. On the second level unlock the mandatory Expert Earth Magic. If you have the spells mentioned in the description of the Master of Earth II, buy this skill. If not, then invest in Earth Wisdom. Develop the Master and Grandmaster levels only if the Earth Magic is your preferred magic school and the Mage Guild is developed to level four.
Novice
Name | Description | |
Novice Earth Magic | Makes the Earth Magic spells more effective and increases the Arcane Knowledge of the hero by 1. | |
Earth Scholar | Reduces the Mana cost of Earth Magic spells by 20%. | |
Master of Earth I | Stone Skin and Regeneration are now casted on creatures on a 4x4 territory. | |
Rock Solid | +1 to Defense for each casted Earth Magic spell. Lasts till the end of the battle. |
Expert
Name | Description | |
Expert Earth Magic | Makes the Earth Magic spells more effective and increases the Arcane Knowledge of the hero by 2. | |
Master of Earth II | Entangle deals additional 120 Earth Magic damage when the creature affected moves. Poison Spray lasts till the end of the battle. | |
Earth Wisdom | +4 to Earth Magic spell's Magic. Every second wisdom skill adds +4 to this bonus. |
Master
Name | Description | |
Master Earth Magic | Makes the Earth Magic spells more effective and increases the Arcane Knowledge of the hero by 3. | |
Master of Earth III | Earthquake now deals double damage to buildings and enemy creatures. Stone Spikes now deals double damage to unit on the middle field. |
Grandmaster
Name | Description | |
Nature's Vitality | +15% Health for allied creatures. |