Light Magic | Battles Heroes VII Guide
Last update: 25 April 2017
Name | Description | |
Celestial Armor | Consumes damage dealt to selected allied creature. Lasts for 3 turns. Depending on spell level, the armor can consume from 27 to 54 damage points. | |
Cleansing Light | Immediately removes a specific number of negative magic effects from selected allied creature. Each next spell level increases the number of removed negative effects and reduces mana cost by 10. | |
Elrath's Conviction | Increases Defense and Leadership of the hero in the upcoming battle. Depending on level, the spell can increase Defense from +2 to +7 points and Leadership from +5 to +25. | |
Heal | Immediately resurrects and heals selected allied creature or deals Light Magic damage to enemy Undead creature (doesn't work on Constructs). The number of healed or taken health points depends on spell level and hero's Magic. | |
Resurrection | Immediately resurrects and heals selected allied creature. The creature you selected heals and resurrects all allied creatures. Lasts for 3 turns (doesn't work on Undead and Constructs). The number of restored health points depends on spell level and hero's Magic. | |
Retribution | Deals Light Magic damage to every creature that attacks selected allied creature. The spell lasts 3 turns. The damage dealt depends on spell level and hero's Magic. | |
Summon Golden Dragon | Summons five Golden Dragons to selected 2x2 territory. | |
Sun Beam | Immediately deals Light Magic damage to selected enemy creatures. The damage depends on spell level and hero's Magic. | |
Sun Burst | Deals Light Magic damage to enemy groups which are hit by one of eight beams spreading from selected point in eight directions. The beams are blocked by groups and obstacles. The point selected with the spell must be an empty field. The damage depends on spell level and hero's Magic. |