The Story of The Flower of Dolor M25 | Academy
Heroes VII Guide
Last update: 11 May 2016
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Key points of Might & Magic: Heroes VII - M25 The Story of The Flower of Dolor
Red number - cities
Yellow number - important places
Units you can add to your army
Strong enemies
Treasures and chests with gold
Whirlpools / Passages between levels
Red number - cities 1 � You starts your journey here.
2 � Kisasi Hostile Stronghold city.
3 � Flower of Dolor
4 � Altar of Shalassa It allows you to open the Seal of Shalassa (07).
5 � Ihmarra Hostile Academy city.
6 � Altar of Sylanna It allows you to open the Seal of Sylanna (10).
7 � Seal of Shalassa You can open it using key from Altar of Shalassa (04).
8 � Eriba-Nadin Hostile Necropolis city.
9 � Lightmarch Hostile Haven city.
10 � Seal of Sylanna You can open it using key from Altar of Sylanna (06).
11 � First Bridge Tower
12 � Second Bridge Tower
13 � Bridge It will appear after activating two Bridge Towers (11;12).
14 � Ahmar-Jaziira Hostile Academy city.
The map above shows the fourth, and final, mission in the Academy campaign. You have a vast map at your disposal, the entire eastern part of which is occupied by swamps that will significantly slow down your heroes. Fighting against you are cities belonging to Necropolis, Haven, and Academy. It would be a good idea to be swift, especially at the beginning, to prevent your enemies from growing too big and giving you a chance to capture at least one of enemy cities.
Pity the Hunter - main quest The quest begins automatically after the intro to the fourth campaign mission for the Academy. Your main objective is defeating the Orcs. Follow the path you begin on. After a while, you will reach a small troop of Orcs. Deal with them accordingly. After the battle, one of the other Academy heroes - Aali will enter a heated argument with your hero, leading eventually to another battle. Her army consists of 10 Cabirs , 5 Apprentices , and 3 Rakshasas , and defeating her should be no problem.
After the battle is won, a new quest - Turncoat - will begin. Proceed to the South until you reach the city of Kisasi (M25,2) . There will be no fight this time, as the enemy hero will flee. The quest will be completed, and you will receive 10 000 experience points.
Turncoat - main quest The quest will begin after you have defeated Aali during the quest Pity the Hunter . Your objective will be to defeat her once more and to capture her city. Head for the south-western corner of the map. There, you will find the city of Ihmarra (M25,5) . Aali herself should be somewhere close by.
As a reward for completing the quest, you will receive 10 000 experience points and Magister's Robe, an artifact that gives you +2 to Spirit and +2 to Magic.
Reunion of Fates - main quest The quest will begin, after you have completed the quest Pity the Hunter . Your task is to locate the Flower of Dolor. You will find it in a small temple in the south-eastern part of the map (M25,3) . The flower is protected by a very small group of Shantiri Titans and Golems .
As soon as you collect the artifact, the quest will be completed, and you will receive 10 000 experience points, as well as +5 to Magic .
The Dark Wizards - sidequest The quest begins as soon as you cross the bridge blocked by the Seal of Shalassa (M25,7) . Your task is to find Luna , defeat her, and capture her city. You will find her in the south-western corner of the map, near the city of Eriba-Nadin (M25,8) .
As a reward for completing the quest, you will receive 10 000 experience points and +10 to Luck/Destiny .
Crusaders of the Light - sidequest The quest begins as soon as you cross the bridge blocked by the Seal of Shalassa (M25,7) . This time, you need to find the hero Melisande . Defeat her and capture her city. Both Melisande and the city of Lightmarch can be found in the north-western part of the map (M25,9) .
For completing the quest, you will receive 10 000 experience points and +10 to Spirit .
Kill Qasim! - main quest The quest begins after you have completed Turncoat . Your objective will be to defeat someone called Qasim . First, you need to go to the western edge of the map and locate two Bridge Towers . First one is on the South-East (M25,11) , near the enemy Necropolis. The second one, near a small river to the North (M25,12) .
Activating both bridge towers will create a passage for you to cross.
After you have activated the towers, a bridge (M25,13) will emerge, allowing you passage to the central island. Head to the middle of it and capture the city of Ahmar-Jaziira (M25,14) . As a reward, you will receive 20 000 experience points and +10 to Magic . You have just completed the quest and the whole Academy campaign.
Next
Final Campaign (Ivan)
The Tears of the World M26
Prev
Academy
The Story of Princess Ghali and the Four Suitors M24