Diplomacy | Skills Heroes VII Guide
Last update: 11 May 2016
Diplomacy tree is one of the most unique ones, and at the same - the least useful tree in the game. Diplomacy abilities will mostly give you greater chance for adding neutral units to your army or will reduce the cost of such addition. You will rarely use neutral armies and the price of few hundred of gold for such operation will be not a trouble for you.
Only the Grandmaster skill is worth your attention - the Suzerain which makes the passive hero bonuses affect all cities. However, to be able to use it you must get through all the lower levels, which will require you to spent some skill points and to have a hero that has at least some of the skills from the Governor group.
Novice
Name | Description | |
Novice Diplomacy | Increases chance for neutral armies to join you by 10%. | |
Amnesty | Giving up during battle becomes free. | |
Silver-Tongued | Reduces by half the gold cost of recruiting neutral creatures from Elemental Conflux and Magic Menagerie. | |
Necessary Alliance | If there are creatures from different factions in hero's army, each of them receives +5 Morale instead of the -10 Morale penalty. |
Expert
Name | Description | |
Expert Diplomacy | Increases chance for neutral armies to join you by 10%. | |
Diplomatic Immunity | When hero is outside the area of influence of the allied cities, he receives +5 to Defense. | |
Golden-Tongued | Neutral armies want 25% less gold when they want to join you. |
Master
Name | Description | |
Master Diplomacy | Increases chance for neutral armies to join you by 10%. | |
Volunteers | Governor: weekly growth in basic dwellings in this city is increased by 25%. |
Grandmaster
Name | Description | |
Suzerain | Governor: the hero backs you up with all his governor bonuses. Each of these bonuses can be applied only once per city. |