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Might & Magic: Heroes VII Game Guide & Walkthrough by gamepressure.com

Might & Magic: Heroes VII Game Guide & Walkthrough

Table of Contents

Level 3 | Dungeon - Buildings Heroes VII Guide

Last update: 11 May 2016

 

Building

Description

Town Hall - Level 3 | Dungeon - Buildings - Dungeon - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Town Hall

Requirements:

Village Hall

Cost:

2000 gold

Gives additional 500 pieces of gold per day.

Training Camp - Level 3 | Dungeon - Buildings - Dungeon - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Training Camp

Requirements:

Shadow Arena

Cost:

2100 gold

5 ore

Makes it impossible to build the Assassin's Guild

Upgrade of the basic nest.

+19 Stalkers or Trackers per week.

Assassins Guild - Level 3 | Dungeon - Buildings - Dungeon - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Assassin's Guild

Requirements:

Halls of the Unseen Hand

Cost:

2000 gold

5 wood

Makes it impossible to build the Training Camp

Upgrade of the basic nest.

+20 Assassins or Shades per week.

Town Portal - Level 3 | Dungeon - Buildings - Dungeon - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Town Portal

Requirements:

Mage Guild - level 1.

Cost:

500 gold

2 wood

2 ore

2 Dragonblood crystals

All heroes visiting the city will receive the Town portal spell.

Allows the heroes who have this spell to return to this city if it is the closest available city.

Black Market - Level 3 | Dungeon - Buildings - Dungeon - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Black Market

Requirements:

Marketplace

Cost:

500 gold

Allows buying and selling artifacts.

Chamber of Whispers - Level 3 | Dungeon - Buildings - Dungeon - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Chamber of Whispers

Requirements:

Halls of the Unseen Hand

Cost:

1000 gold

Produces special unit.

Allows you to buy Faceless.

Dark Watch - Level 3 | Dungeon - Buildings - Dungeon - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Dark Watch

Requirements:

Thieves Guild

Mage Guild - level 1.

Cost:

500 gold

5 wood

Makes it impossible to build the Soulvenom Crucible

Visiting heroes receive +10 to Initiative for 3 next battles.

Soulvenom Crucible - Level 3 | Dungeon - Buildings - Dungeon - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Soulvenom Crucible

Requirements:

Thieves Guild

Mage Guild - level 1.

Cost:

500 gold

2 Dragonblood crystals

Makes it impossible to build the Dark Watch

During each battle that takes place in the area of influence of this city, each enemy creature will receive 40 points of Earth Magic at the beginning of first three turns.

Cradle of Stone - Level 3 | Dungeon - Buildings - Dungeon - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Cradle of Stone

Cost:

1400 gold

5 wood

5 ore

Basic nest.

Allows you to recruit 9 Troglodytes per week.

Chthonian Abyss - Level 3 | Dungeon - Buildings - Dungeon - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Chthonian Abyss

Requirements:

Cradle of Stone

Cost:

2200 gold

5 shadowsteel

Upgrade of the basic nest.

Allows you to recruit and upgrade Troglodytes to Chthonians.

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