Level 15 | Dungeon - Buildings

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Building

Description

Capitol - Level 15 | Dungeon - Buildings - Dungeon - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Capitol

Requirements:

City Hall

Unique

Cost:

10 000 gold

10 wood

10 ore

Gives additional 200 pieces of gold per day. You can have only one Capitol.

Wall level 3. - Level 15 | Dungeon - Buildings - Dungeon - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Wall level 3.

Requirements:

Wall level 2.

Cost:

1000 gold

5 wood

5 ore

Increases the number of hit points of walls and gates during siege.

Increases the number and growth of creatures in local guard.

Hissing Temple - Level 15 | Dungeon - Buildings - Dungeon - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Hissing Temple

Requirements:

Snake Tower or Shadowsteel Pool

Mage Guild - level 3.

Cost:

12 000 gold

10 wood

10 ore

5 Dragonblood crystals

Makes it impossible to build the Dragon Spire

Legendary nest.

Allows you to recruit 1 Cave Hydra per week.

Rattling Temple - Level 15 | Dungeon - Buildings - Dungeon - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Rattling Temple

Requirements:

Hissing Temple

Cost:

15 000 gold

10 wood

10 shadowsteel

5 Dragonblood crystals

Upgrade for the legendary nest.

Allows you to recruit and upgrade Cave Hydras to Dark Hydras.

Dragon Spire - Level 15 | Dungeon - Buildings - Dungeon - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Dragon Spire

Requirements:

Snake Tower or Shadowsteel Pool

Mage Guild - level 3.

Cost:

12 000 gold

20 ore

10 Dragonblood crystals

Makes it impossible to build the Hissing Temple

Legendary nest.

Allows you to recruit 1 Shadow Dragon per week.

Dragon Pinnacle - Level 15 | Dungeon - Buildings - Dungeon - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Dragon Pinnacle

Requirements:

Dragon Spire

Cost:

15 000 gold

10 dragonsteel

10 shadowsteel

Upgrade for the legendary nest.

Allows you to recruit and upgrade Shadow Dragons to Dark Dragons.

Altar of Broken Chains - Level 15 | Dungeon - Buildings - Dungeon - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Altar of Broken Chains

Requirements:

Maze

Cost:

8000 gold

10 ore

Upgrade of the legendary nest.

+2 Minotaurs or Minotaur Guards per week.

Mark of Malassa - Level 15 | Dungeon - Buildings - Dungeon - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Mark of Malassa

Requirements:

There's a hero in the city that has the Tears of Asha

Cost:

4000 gold

5 wood

5 ore

5 Dragonblood crystals

5 starsilver

5 dragonsteel

5 shadowsteel

Adds 5000 gold per day and increases the growth of units in this city by 50%.

Spies can sabotage and plunder 2 additional objects.

Might & Magic: Heroes VII

September 29, 2015

PC
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