Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

Might & Magic: Heroes VII Game Guide & Walkthrough by gamepressure.com

Might & Magic: Heroes VII Game Guide & Walkthrough

Table of Contents

Academy - Units | Academy - Buildings Heroes VII Guide

Last update: 25 April 2017

Gargoyle / Obsidian Gargoyle

Gargoyle - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Gargoyle
Cost: 50 gold - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 50 gold

Construct - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Construct

The creature is resistant to poison, blindness, mind effects and morale. It cannot be healed or resurrected.

Magic immunity - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Magic immunity

The creature cannot be targeted with negative spells or effects of any magic school. All magic damage dealt by enemy's attacks is reduced by half.

Obisidian Gargoyle - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Obisidian Gargoyle
Cost: 65 gold - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 65 gold

Construct - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Construct

The creature is resistant to poison, blindness, mind effects and morale. It cannot be healed or resurrected.

Magic immunity - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Magic immunity

The creature cannot be targeted with negative spells or effects of any magic school. All magic damage dealt by enemy's attacks is reduced by half.

Golem / Sandstone Golem

Golem - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Golem
Cost: 138 gold - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 138 gold

Construct - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Construct

The creature is resistant to poison, blindness, mind effects and morale. It cannot be healed or resurrected.

Unfettered - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Unfettered

The creature is resistant to all forms of movement reduction.

Sandstone Golem - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Sandstone Golem
Cost: 179 gold - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 179 gold

Construct - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Construct

The creature is resistant to poison, blindness, mind effects and morale. It cannot be healed or resurrected.

Unfettered - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Unfettered

The creature is resistant to all forms of movement reduction.

Cabir / Master Cabir

Cabir - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Cabir
Cost: 60 gold - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 60 gold

Vulnerable to Water - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Vulnerable to Water

The creature receives 25% more Water Damage.

Immune to Fire - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Immune to Fire

The creature cannot be targeted with negative Fire Magic spells or effects. Enemy fire attacks' damage is reduced by half.

Master Cabir - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Master Cabir
Cost: 78 gold - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 78 gold

Vulnerable to Water - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Vulnerable to Water

The creature receives 25% more Water Damage.

Immune to Fire - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Immune to Fire

The creature cannot be targeted with negative Fire Magic spells or effects. Enemy fire attacks' damage is reduced by half.

Soldering Hands - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Soldering Hands

Immediately repairs allied construct by recovering 150 of its Health points. It also repairs destroyed Constructs.

Apprentice / Disciple

Apprentice - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Apprentice
Cost: 500 gold - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 500 gold

Piercing Shot - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Piercing Shot

This creature shoots all units that are in a line.

Disciple - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Disciple
Cost: 650 gold - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 650 gold

Piercing Shot - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Piercing Shot

This creature shoots all units that are in a line.

Nova - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Nova

The creature deals from 36 to 52 Prime Magic damage to all units on a 3x3 territory. Cannot be used during melee combat.

Djinn / Djinn Channeler

Djinn - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Djinn
Cost: 667 gold - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 667 gold

Mana Drain - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Mana Drain

Each creature killed by this unit restores 1 Mana point of the hero. The number of Mana points regained after a single hit is limited by Magic level of the hero.

Immune to Prime - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Immune to Prime

The creature cannot be targeted by negative Prime Magic spells or effects. Enemy attacks deal half of Prime Magic damage.

Djinn Channeler - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Djinn Channeler
Cost: 867 gold - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 867 gold

Mana Drain - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Mana Drain

Each creature killed by this unit restores 1 Mana point of the hero. The number of Mana points regained after a single hit is limited by Magic level of the hero.

Immune to Prime - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Immune to Prime

The creature cannot be targeted by negative Prime Magic spells or effects. Enemy attacks deal half of Prime Magic damage.

Magic Touch - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Magic Touch

Creature that is hit receives a random negative magic status.

Rakshasa / Rakshasa Raja

Rakshasa - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Rakshasa
Cost: 1300 gold - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 1300 gold

No retaliation - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

No retaliation

Enemy creatures cannot retaliate after this unit attacks.

Rakshasa Raja - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Rakshasa Raja
Cost: 1690 gold - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 1690 gold

No retaliation - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

No retaliation

Enemy creatures cannot retaliate after this unit attacks.

Sweep - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Sweep

The creature hits all enemies neighboring at some angle with the unit that is the target of the attack.

Colossus / Titan

Colossus - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Colossus
Cost: 5500 gold, 1 Dragonsteel - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 5500 gold, 1 Dragonsteel

Construct - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Construct

The creature is resistant to poison, blindness, mind effects and morale. It cannot be healed or resurrected.

Magic Absorption - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Magic Absorption

All magic damage received from spells is added as Prime Magic damage to next attack of the creature.

The maximum number of additional damage is the number of units in the stack multiplied by maximum basic damage.

Titan - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Titan
Cost: 7150 gold, 2 Dragonsteel, 1 Shadowsteel - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 7150 gold, 2 Dragonsteel, 1 Shadowsteel

Construct - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Construct

The creature is resistant to poison, blindness, mind effects and morale. It cannot be healed or resurrected.

Magic Absorption - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Magic Absorption

All magic damage received from spells is added as Prime Magic damage to next attack of the creature.

The maximum number of additional damage is the number of units in the stack multiplied by maximum basic damage.

Arcane Eagle / Simurgh

Arcane Eagle - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Arcane Eagle
Cost: 5500 gold, 1 Starsilver - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 5500 gold, 1 Starsilver

Arcane Wings - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Arcane Wings

At the end of the turn of the creature all enemy units neighboring with it receive random magic status.

Simurgh - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Simurgh
Cost: 7150 gold, 2 Starsilver, 1 Dragonblood Crystal - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 7150 gold, 2 Starsilver, 1 Dragonblood Crystal

Magic Catalyst - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Magic Catalyst

All neighboring creatures receive 50% more direct spell damage.

Arcane Wings - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Arcane Wings

At the end of the turn of the creature all enemy units neighboring with it receive random magic status.

Special units

Small Pyramid - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Small Pyramid
Cost: 1000 gold - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 1000 gold

Healing Tent - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Healing Tent
Cost: 500 gold - Academy - Units | Academy - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 500 gold

 

Healing

Regenerates 20 Health points to allied creature (doesn't work on Undead).

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Ubisoft or Limbic Entertainment. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 Webedia Polska SA for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.