Academy - Units | Academy - Buildings Heroes VII Guide
Last update: 25 April 2017
Gargoyle / Obsidian Gargoyle
Gargoyle
| Cost: 50 gold |
Construct | The creature is resistant to poison, blindness, mind effects and morale. It cannot be healed or resurrected. | |
Magic immunity | The creature cannot be targeted with negative spells or effects of any magic school. All magic damage dealt by enemy's attacks is reduced by half. |
Obisidian Gargoyle
| Cost: 65 gold |
Construct | The creature is resistant to poison, blindness, mind effects and morale. It cannot be healed or resurrected. | |
Magic immunity | The creature cannot be targeted with negative spells or effects of any magic school. All magic damage dealt by enemy's attacks is reduced by half. |
Golem / Sandstone Golem
Golem
| Cost: 138 gold |
Construct | The creature is resistant to poison, blindness, mind effects and morale. It cannot be healed or resurrected. | |
Unfettered | The creature is resistant to all forms of movement reduction. |
Sandstone Golem
| Cost: 179 gold |
Construct | The creature is resistant to poison, blindness, mind effects and morale. It cannot be healed or resurrected. | |
Unfettered | The creature is resistant to all forms of movement reduction. |
Cabir / Master Cabir
Cabir
| Cost: 60 gold |
Vulnerable to Water | The creature receives 25% more Water Damage. | |
Immune to Fire | The creature cannot be targeted with negative Fire Magic spells or effects. Enemy fire attacks' damage is reduced by half. |
Master Cabir
| Cost: 78 gold |
Vulnerable to Water | The creature receives 25% more Water Damage. | |
Immune to Fire | The creature cannot be targeted with negative Fire Magic spells or effects. Enemy fire attacks' damage is reduced by half. | |
Soldering Hands | Immediately repairs allied construct by recovering 150 of its Health points. It also repairs destroyed Constructs. |
Apprentice / Disciple
Apprentice
| Cost: 500 gold |
Piercing Shot | This creature shoots all units that are in a line. |
Disciple
| Cost: 650 gold |
Piercing Shot | This creature shoots all units that are in a line. | |
Nova | The creature deals from 36 to 52 Prime Magic damage to all units on a 3x3 territory. Cannot be used during melee combat. |
Djinn / Djinn Channeler
Djinn
| Cost: 667 gold |
Mana Drain | Each creature killed by this unit restores 1 Mana point of the hero. The number of Mana points regained after a single hit is limited by Magic level of the hero. | |
Immune to Prime | The creature cannot be targeted by negative Prime Magic spells or effects. Enemy attacks deal half of Prime Magic damage. |
Djinn Channeler
| Cost: 867 gold |
Mana Drain | Each creature killed by this unit restores 1 Mana point of the hero. The number of Mana points regained after a single hit is limited by Magic level of the hero. | |
Immune to Prime | The creature cannot be targeted by negative Prime Magic spells or effects. Enemy attacks deal half of Prime Magic damage. | |
Magic Touch | Creature that is hit receives a random negative magic status. |
Rakshasa / Rakshasa Raja
Rakshasa
| Cost: 1300 gold |
No retaliation | Enemy creatures cannot retaliate after this unit attacks. |
Rakshasa Raja
| Cost: 1690 gold |
No retaliation | Enemy creatures cannot retaliate after this unit attacks. | |
Sweep | The creature hits all enemies neighboring at some angle with the unit that is the target of the attack. |
Colossus / Titan
Colossus
| Cost: 5500 gold, 1 Dragonsteel |
Construct | The creature is resistant to poison, blindness, mind effects and morale. It cannot be healed or resurrected. | |
Magic Absorption | All magic damage received from spells is added as Prime Magic damage to next attack of the creature. The maximum number of additional damage is the number of units in the stack multiplied by maximum basic damage. |
Titan
| Cost: 7150 gold, 2 Dragonsteel, 1 Shadowsteel |
Construct | The creature is resistant to poison, blindness, mind effects and morale. It cannot be healed or resurrected. | |
Magic Absorption | All magic damage received from spells is added as Prime Magic damage to next attack of the creature. The maximum number of additional damage is the number of units in the stack multiplied by maximum basic damage. |
Arcane Eagle / Simurgh
Arcane Eagle
| Cost: 5500 gold, 1 Starsilver |
Arcane Wings | At the end of the turn of the creature all enemy units neighboring with it receive random magic status. |
Simurgh
| Cost: 7150 gold, 2 Starsilver, 1 Dragonblood Crystal |
Magic Catalyst | All neighboring creatures receive 50% more direct spell damage. | |
Arcane Wings | At the end of the turn of the creature all enemy units neighboring with it receive random magic status. |
Special units
Small Pyramid
| Cost: 1000 gold |
Healing Tent
| Cost: 500 gold |
Healing | Regenerates 20 Health points to allied creature (doesn't work on Undead). |