Level 3 | Academy - Buildings Heroes VII Guide
Last update: 11 May 2016
Building | Description | |
Town Hall
| Requirements: Village Hall Cost: 2000 gold | Gives additional 500 pieces of gold per day. |
Casting Stage
| Requirements: Mage Guild - level 1. Cost: 1000 gold 5 wood Makes it impossible to build a Thieves Guild. | Allows your heroes to place two negative magic effects on two random enemy creatures during each battle waged in this city's area of influence. |
Thieves Guild
| Requirements: Mage Guild - level 1. Cost: 500 gold 5 shadowsteel Makes it impossible to build a Casting Stage | Allows you to buy information about your enemies. |
Town Portal
| Requirements: Mage Guild - level 2. Cost: 500 gold 2 wood 2 ore 2 Dragonblood crystals | All heroes visiting the city will receive the Immediate Return spell. Allows the heroes who have this spell to return to this city if it is the closest available city. |
Mage Guild - level 2
| Requirements: Mage Guild - level 1. Cost: 500 gold 2 wood 2 ore 1 Starsilver 1 Dragonblood crystal 1 Dragonsteel 1 Shadowsteel | Gives two random level 2 spells to this city. Each hero visiting this city, as long as he meets the requirements, will receive the spells. |
Fire Cave
| Requirements: Stone Parapet Fire Cave Cost: 1300 gold 5 ore | Upgrade of the basic nest. +18 Gargoyles or Obsidian Gargoyles each week. |
Resource Silo
| Requirements: Marketplace Cost: 3000 gold 2 wood 2 ore Makes it impossible to build Artifact Recycler | Each day it randomly gives you 1 piece of rare resource: Dragonsteel, Dragonblood crystal, Shadowsteel, Starsilver. |
Artifact Recycler
| Requirements: Marketplace Cost: 2000 gold 2 shadowsteel Makes it impossible to build Resource Silo | Allows you to change artifacts into resources. |
Fire Cave
| Requirements: Workshop Cost: 1500 gold 5 ore | Basic nest Allows you to recruit 15 Cabirs per week. |
Fire Nest
| Requirements: Fire Cave Cost: 800 gold 2 Dragonblood crystals | Upgrade of the basic nest. Allows you to recruit and upgrade Cabirs to Master Cabirs. |
Arcane Library
| Requirements: Mage Guild - level 1. Cost: 500 gold 1 Dragonblood crystal 1 Shadowsteel 1 Dragonsteel 1 Starsilver | Adds two level 1 and level 2 spells and one level 3 and level 5 spells to the Mage Guild. |