The World Which Detachment Renounces M14 | Necropolis
Heroes VII Guide
Last update: 11 May 2016
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Key points of Might & Magic: Heroes VII - M14 The World Which Detachment renounces
Red number - cities
Yellow number - important places
Units you can add to your army
Strong enemies
Treasures and chests with gold
Whirlpools / Passages between levels
Red number - cities 1 � Nar-Heresh Your starting city.
2 � Namtaru Temple
3 � Spider Obelisk
4 � Mine
5 � Refugees
6 � Adar-Malik You will take control over him after the dialogue.
7 � Obelisk Reveals a part of treasure map and teaches the spell Reveal Treasure.
8 � Enlil-Zeri Hostile Necropolis city.
9 � Obelisk Reveals a part of treasure map and teaches the spell Reveal Treasure.
10 � Nabu-Shuma Hostile Necropolis city.
11 � Obelisk Reveals a part of treasure map and teaches the spell Reveal Treasure.
12 � Treasure Tear of Asha; To take the Tear you need to visit all three obelisks (07;09;11).
The above map presents the second mission in the Necropolis campaign. Your main mission is to restore your armies after the battle that you have lost in the previous mission. At first, you do not have any resources. All you have is the city and some tiny army. You need to move around the map carefully, especially at the beginning. Your enemy are the rest of the Necropolis cities and they will also be trying to expand their control. In this mission, there are several main and side quests.
Dark Hopes - main mission The objective is to keep your main heroes alive. At first, you only need to worry about Zenda . After you complete Zenda's Doubts, you will also gain access to Ludmilla . After you gain control over Adar-Malik (M14,6), you will also have to take care of him. Simply put, you cannot lose a battle with any of the heroes.
Zenda's Doubts - main mission You receive this quest right after you start the mission. Your main objective is to reach Namtaru Temple . Go to passage 1 . There, you will have to follow a short path to Namtaru Temple (M14,2) . As soon as you get there, you witness a spider snatching something from one of the altars. Do not follow, because this will be in vein. First, you need to "deactivate" three Obelisks in three different spots of the cave. They have been marked on the above map with one number (M14,3) .
To immobilize the spider, you need to "deactivate" all three obelisks.
As soon as you get to all three obelisks, passages between them collapse and you receive 20 Ebon Spiders for your party and you can collect a Vial of Venom from one of the altars.
This will complete the quest and you will be rewarded with 3000 experience points, and 3 Luck/Fate . You now need to leave the cave. Doing this starts a short cutscene and three more quests appear in your log.
Refugees - main mission This mission starts after you complete Zenda's Doubts . Your mission is to gather six refugee groups scattered all around the map. If you want to learn their exact whereabouts, use the map provided by us. All of the groups have been marked as (M14,5) . For completing this quest you receive 1100 experience points.
City of the Dead - main mission This mission starts after you complete Zenda's Doubts . The objective is simple - you need to build the Capitol in Nar-Heresh (M14,1) , which is the last level of the main municipal building. For completing this quest, you receive 1000 experience points.
Rebuilding the Web - main mission This mission starts after you complete Zenda's Doubts . You need to rebuild the might of your city by seizing all of the mines on the map. In total, there are 16 of them and the "mine" category encompasses all of the buildings that generate resources, so this also means, e.g. sawmills. To learn the whereabouts of all the mines, use the map provided by us. Buildings that generate resources have been marked as (M14,4) .
It is impossible to seize some of the buildings. In some cases, you will first need to seize a nearby fort or city. For completing this quest, you receive 1300 experience points.
Gift of Asha - side quest This mission starts after you discover, and interact with, one of three obelisks on the world map. What you need to do is find all of the fragments of the treasure map.
The first obelisk is in the South-Western part of the map (M14,7) . It is being defended by a group of weak opponents. The second treasure is unguarded and it is in the East (M14,9) . The last obelisk (M14,11) is also unguarded and it is in the North-Eastern corner of the map.
To collect the Tear of Asha, you need to stand precisely in the spot, where the treasure has been hidden.
As soon as you collect all three fragments of the map, you receive 200 experience points and you can collect the treasure. It is between two mines, more or less in the center of the map (M14,12) . Walk into the marked spot and use Reveal Treasure spell. You receive the Tear of Asha , thanks to which you can build the special building in your capital.
Defeat the Rebels - side quest This mission starts at the moment at which your hero discovers a rebel city on the map. Your mission is simple - you need to defeat two opponents and both seize their city, and obliterate all of the armies. The cities in question are Enlil-Zeri (M14,8) and Nabu-Shuma (M14,10) .
Next
Necropolis
The Wages of Secrecy M15
Prev
Necropolis
Something Irreversible M13