Haven - Heroes and specializations | Artifacts Heroes VII Guide
Last update: 25 April 2017
During skirmishes and multiplayer games you can select from 11 different Haven heroes. Each of them has a special ability which can make the game easier. In most cases special abilities focus on Light Magic, Fire Magic or skills related to Might. If it is possible, pick Melisande, who has the Explorer ability, for the beginning of your journey. It will allow you to move few fields further in each turn, which might become vital for the victory. Serguei will be a good choice as well if you prefer to control a Might character and Kryzstoff in case of Magic hero.
Hero | Specialization | Description |
Amilcar
| Tactician
| The hero starts the game with Leadership skill on novice level and with Tactics skill. |
Murazel
| Master of Light Magic
| Each Light Magic Spell casted by the hero has +6 to Magic. |
Edric
| Beast Tamer
| Governor: +5 to growth of Dire Wolves and Silverbacks in this city's area of influence. |
Ella
| Enlightened
| The hero starts the game with the Prime Magic skill on novice level and with Renewal skill. |
Kryzstoff
| Spellweaver
| The hero starts with a +4 Magic bonus. |
Melisande
| Explorer
| The hero starts with Exploration skill on novice level and with the Familiar Terrain skill. |
Orna
| Adept of Heal
| The hero starts the game with Light Magic on novice level and with Heal spell. The spell is casted with one level higher than the current level of that school. |
Serguei
| Gladiator
| The hero starts with a +4 Might bonus. |
Tyris
| Cavalry Officer
| Governor: +1 to growth of Cavaliers and Cuirassiers in this city's area of influence. |
Wilhelm
| Adept of Firebolt
| The hero starts with the Fire Magic skill on novice level and with Fire Bolt spell. The spell is casted with one level higher than current level of that school. |
Ymoril
| Justicar Captain
| Governor: +2 to growth of Guardians and Justicars in this city's area of influence. |