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Might & Magic: Heroes VII Game Guide & Walkthrough by gamepressure.com

Might & Magic: Heroes VII Game Guide & Walkthrough

Table of Contents

Warcries | Battles Heroes VII Guide

Last update: 25 April 2017

 

Name

Description

Advance - Warcries | Battles - Spellbook - Might & Magic: Heroes VII Game Guide & Walkthrough

Advance!

+5 to Initiative and +1 to Movement of allied creatures. Creatures' bonuses for flank and full flank are increased by 25 percent. Lasts for 1 turn.

 

Attention!

+2 to Attack and +3 to Defense of allied creatures. If a creature is performing a retaliation attack, special unit shoots the attacker. Lasts for 1 round.

Engage - Warcries | Battles - Spellbook - Might & Magic: Heroes VII Game Guide & Walkthrough

Engage!

+5 bonus to Attack of allied melee fighting units. +15 to Attack when attacking enemy unit that will not perform retaliation attack. Lasts for 1 turn.

Hold Positions - Warcries | Battles - Spellbook - Might & Magic: Heroes VII Game Guide & Walkthrough

Hold Positions!

+6 to Defense of allied creatures and +8 to Attack of melee fighting allied creatures. Moving creatures lose the bonus. Lasts for one turn.

Open Fire - Warcries | Battles - Spellbook - Might & Magic: Heroes VII Game Guide & Walkthrough

Open Fire!

+10 to Attack of allied creatures attacking from distance. Creatures can perform ranged flanking and full flanking attacks. Lasts for 1 battle round.

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