The Portals of Flickering Dreams M4 | Sylvan
Heroes VII Guide
Last update: 11 May 2016
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Key points of Might & Magic: Heroes VII - M4 The Portals of Flickering Dreams
Red number - cities
Yellow number - important places
Units you can add to your army
Strong enemies
Treasures and chests with gold
Whirlpools / Passages between levels
Red number - cities 1 � You start your journey here.
2 � Gathalrath Hostile City of Beastmen (Stronghold).
3 � Gathalrath Neutral Sylvan City. It is not guarded very well.
4 � Issar Hostile Academy City.
5 � Neutral Army Defeat 15 Simurghs - side quest "Against Their Will".
6 � Elemental Forge of Summer
7 � Zawbaa Hostile Academy City.
The map above shows the final location of Sylvan campaign in which you will see the end of the story of the sea elf. This location is smaller than the previous map. However, since the beginning you will be facing 3 enemies. The beginning is of key importance. You must quickly claim territories and gather resources to improve your cities. There are many artifacts on the map. Try to use it to your advantage and in first order collect the ones that will be most useful for your hero. During this mission you will mostly face armies of Academy and Stronghold.
The Thread of Dragonmist Island - main quest The quest will start automatically once you begin the fourth mission of Sylvan campaign. You must reach the Elemental Forge of Summer located on the north. You will have only 12 weeks to do it. It might seem to be enough time, but remember that on your way you will have to defeat many opponents.
Your first step should be claiming the neutral Sylvan city north from the starting location (M4,3) . It's very weakly protected which means you can claim a base of operations for further journey at low price. Use the other heroes to claim as many mines and buildings as possible.
Part of the nearby creatures has been cursed into strange crystals.
Now move your main army through the western path to the city of Isaar (M4,4) . Go east from there until you reach the bridge. A cutscene during which you discover a Forge should be triggered. Once you do it, the quest will end and you will receive 20 000 experience points, +5 Luck/Destiny and Ranger's Cape which adds +12 Magic whenever you cast earth spells and which reduces Earth Magic damage by 30%.
Corrupter - main quest The quest will start automatically after you find the Forge during The Thread of Dragonmist Island quest. You must defeat the Mage that is residing inside the Forge . You no longer have a time limit, so you can slowly claim new cities and build your army.
Once you feel strong enough, go near the Forge and defeat Saabira . She is commanding 30 Djinn Channelers , 10 Colossuses and 10 Simurghs , so you better prepare before the battle. Once you win, enter the forge . The quest will be completed and you will receive 50 000 experience points, +10 Magic and +10 Spirit .
Defilers - side quest The quest will start automatically once you notice the territory of one of three opponents. You will have to choice one enemy to defeat. You can destroy the armies of the Wizard or Orcs or Animalmen.
If you decided to destroy the Wizard, you must conquer the Zawbaa city (M4,7) . It is most strongly protected, but you won't have to fight other opponents.
Conquering the city of Animalmen, Gathalrath (M4,2) in first order seems like much safer choice. You should do it as quickly as possible, while the enemy still doesn't have strong units. Once you do it, you can take care of the second city - Isaar (M4,4) .
Remember that claiming the cities is not enough, you must also defeat all enemy heroes. Once you do it, you will receive 20 000 experience points, +5 Morale and +5 Attack .
Against Their Will - side mission The quest will start once you notice one of the crystals in which Animalmen are cursed. Your task will be to release them from the influence of mages. It's not a very complicated objective, you must simply defeat one group of enemies. The only trouble might be reaching the destination and fighting 15 Simurghs .
In order to release part of the creatures from the influence of the mage you must defeat an army of Simurghs.
The destination is on a small arena southwest from Academy city (M4,5) . Once you defeat the enemies, you will receive 10 000 experience points and +10 to Defense .
Choose Your Own Destiny - main quest The quest is the last part of the Sylvan's campaign story. You must decide whether you want to finish the ritual in the Forge or return to your father and sea elves.
If you decided to return to your father, go to the place where you started the adventure (M4,1) . A ship will be waiting for you there. All you need to do is click on it. If you want to finish the ritual, click on the Forge. The choice will impact the story of the campaign, but the reward remains the same - 50 000 experience points.
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Dungeon
The Fathomless Glare M5
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Sylvan
The Very Counterfeit of Death M3