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Might & Magic: Heroes VII Game Guide & Walkthrough by gamepressure.com

Might & Magic: Heroes VII Game Guide & Walkthrough

Table of Contents

Special | Buildings on the world map Heroes VII Guide

Last update: 11 May 2016

Special buildings are much more common but they are less useful. Some of them add a permanent statistic boost, other uncover parts of the map. There are also some that teach you new spells. Before visiting each of them you must ask yourself if it is really profitable to fight the creature guarding such building. Might hero could use +2 to Attack obtained from the Arena, but he doesn't need to visit the Mage Guild. A high level hero can pass on fighting the army guarding a Stone of Enlightenment that adds 1000 experience points if during the same time he can claim a building that generates resources. You should plan the route of your hero's march carefully and pick the buildings that will give you most useful profits.

 

Name

Description

School of War - Special | Buildings on the world map - Buildings on the world map - Might & Magic: Heroes VII Game Guide & Walkthrough

School of War

Upgrades a Might ability known to the hero by one level for a fee. Works only once.

Arena - Special | Buildings on the world map - Buildings on the world map - Might & Magic: Heroes VII Game Guide & Walkthrough

Arena

Permanent bonus: you can choose from +2 Attack or +2 Defense.

Fountain of Restoration - Special | Buildings on the world map - Buildings on the world map - Might & Magic: Heroes VII Game Guide & Walkthrough

Fountain of Restoration

Regenerates 4 Movement points of the visiting hero.

+5 Leadership for the three incoming battles.

Mage Guild - Special | Buildings on the world map - Buildings on the world map - Might & Magic: Heroes VII Game Guide & Walkthrough

Mage Guild

Teaches the visiting hero of few random spells.

Stone of Inspiration - Special | Buildings on the world map - Buildings on the world map - Might & Magic: Heroes VII Game Guide & Walkthrough

Stone of Inspiration

Permanent bonus: you can choose from +2 Spirit or +2 Magic.

Stone of Enlightenment - Special | Buildings on the world map - Buildings on the world map - Might & Magic: Heroes VII Game Guide & Walkthrough

Stone of Enlightenment

Permanent bonus: +1000 experience points.

Shrine of the Seventh Dragon - Special | Buildings on the world map - Buildings on the world map - Might & Magic: Heroes VII Game Guide & Walkthrough

Shrine of the Seventh Dragon

Permanent bonus: Spent some resources and the hero will be promoted by one level. Works only once.

Cartographer - Special | Buildings on the world map - Buildings on the world map - Might & Magic: Heroes VII Game Guide & Walkthrough

Cartographer

For a fee, it will uncover the neighborhood.

Blind Brother Monastery - Special | Buildings on the world map - Buildings on the world map - Might & Magic: Heroes VII Game Guide & Walkthrough

Blind Brother Monastery

Teaches the hero one ability for a fee.

Blacksmith - Special | Buildings on the world map - Buildings on the world map - Might & Magic: Heroes VII Game Guide & Walkthrough

Blacksmith

Permanent bonus: +1 Attack.

Crystal of Power - Special | Buildings on the world map - Buildings on the world map - Might & Magic: Heroes VII Game Guide & Walkthrough

Crystal of Power

Permanent bonus: +1 Magic.

Crystal of Warding - Special | Buildings on the world map - Buildings on the world map - Might & Magic: Heroes VII Game Guide & Walkthrough

Crystal of Warding

Permanent bonus: +1 Spirit.

Merchant - Special | Buildings on the world map - Buildings on the world map - Might & Magic: Heroes VII Game Guide & Walkthrough

Merchant

Buys and sells artifacts.

Lighthouse - Special | Buildings on the world map - Buildings on the world map - Might & Magic: Heroes VII Game Guide & Walkthrough

Lighthouse

Gives a Lighthouse boost to all heroes once per week.

Available only if you control nearby territory: all your heroes swim 15% faster.

Arcane Academy - Special | Buildings on the world map - Buildings on the world map - Might & Magic: Heroes VII Game Guide & Walkthrough

Arcane Academy

Upgrades a Magic ability known to the hero by one level. Works only once.

Magic Shrine - Special | Buildings on the world map - Buildings on the world map - Might & Magic: Heroes VII Game Guide & Walkthrough

Magic Shrine

Teaches the visiting hero few new spells.

Dangerous Cave - Special | Buildings on the world map - Buildings on the world map - Might & Magic: Heroes VII Game Guide & Walkthrough

Dangerous Cave

Both here and in other buildings of such type you will face very strong enemies. As reward for defeating them you will usually receive an artifact, gold and resources.

Oasis - Special | Buildings on the world map - Buildings on the world map - Might & Magic: Heroes VII Game Guide & Walkthrough

Oasis

Regenerates 6 Movement points of the visiting hero.

+15 Leadership for the 3 upcoming battles.

Observatory - Special | Buildings on the world map - Buildings on the world map - Might & Magic: Heroes VII Game Guide & Walkthrough

Observatory

Uncover the surrounding territory. Range: 30 fields.

Portal / Passage - Special | Buildings on the world map - Buildings on the world map - Might & Magic: Heroes VII Game Guide & Walkthrough

Portal / Passage

Leads to another place - it might be lower or higher level, or part of the territory that is inaccessible in any other way.

Shelter - Special | Buildings on the world map - Buildings on the world map - Might & Magic: Heroes VII Game Guide & Walkthrough

Shelter

Hero can find shelter here.

Dwelling - Special | Buildings on the world map - Buildings on the world map - Might & Magic: Heroes VII Game Guide & Walkthrough

Dwelling

Each week, it adds few units to the closest city. You can also recruit creatures there.

Each faction has different nests, both basic and elite ones.

Dragon Vein - Special | Buildings on the world map - Buildings on the world map - Might & Magic: Heroes VII Game Guide & Walkthrough

Dragon Vein

Once per week it fully restores visiting hero's mana.

Dragon Nexus - Special | Buildings on the world map - Buildings on the world map - Might & Magic: Heroes VII Game Guide & Walkthrough

Dragon Nexus

Doubles and fully restores the total mana of visiting hero.

Stables - Special | Buildings on the world map - Buildings on the world map - Might & Magic: Heroes VII Game Guide & Walkthrough

Stables

+5 to the Movement of the visiting hero (lasts till the end of the week).

Stockyard - Special | Buildings on the world map - Buildings on the world map - Might & Magic: Heroes VII Game Guide & Walkthrough

Stockyard

Allows buying ships for a fee.

Elemental Conflux - Special | Buildings on the world map - Buildings on the world map - Might & Magic: Heroes VII Game Guide & Walkthrough

Elemental Conflux

Allows you to hire various creatures for gold.

2 Earth, Fire, Water, Air Elementals per week.

War Ancient - Special | Buildings on the world map - Buildings on the world map - Might & Magic: Heroes VII Game Guide & Walkthrough

War Ancient

Restores 6 Movement points of the visiting hero.

+10 Leadership and Destiny for the upcoming 3 battles.

Blind Maiden - Special | Buildings on the world map - Buildings on the world map - Might & Magic: Heroes VII Game Guide & Walkthrough

Blind Maiden

Restores 6 Movement points of the visiting hero.

+10 Destiny for the 3 upcoming battles.

Mysterious Crypt - Special | Buildings on the world map - Buildings on the world map - Might & Magic: Heroes VII Game Guide & Walkthrough

Mysterious Crypt

First hero visiting this place will find an artifact but he will be cursed with -20 Morale for allied creatures during the next battle.

Whirlpool - Special | Buildings on the world map - Buildings on the world map - Might & Magic: Heroes VII Game Guide & Walkthrough

Whirlpool

Moves the ship to another whirlpool.

Fortune Teller - Special | Buildings on the world map - Buildings on the world map - Might & Magic: Heroes VII Game Guide & Walkthrough

Fortune Teller

Tells you what the next week will come.

Armoursmith - Special | Buildings on the world map - Buildings on the world map - Might & Magic: Heroes VII Game Guide & Walkthrough

Armoursmith

Permanent bonus: +1 Defense.

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