The Griefs That Fate Assigns M1 | Sylvan
Heroes VII Guide
Last update: 11 May 2016
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Key points of Might & Magic: Heroes VII - M1 The Griefs That Fate Assigns
Red number - cities
Yellow number - important places
Units you can add to your army
Strong enemies
Treasures and chests with gold
Red number - cities 1 � Seashore You start you journey here.
2 � Deer Follow the deer.
3 � Danan Talk to Danan and then follow her.
4 � Shalwen When you come over here a talk will start automatically. After that you will get access to your first city.
5 � Shipyard You can build a boat in here. You need: 6500 gold, 16 wood and 8 ore.
6 � Rocks You can't swimm through the rocks, because it will result in cyclop's attacks, which destroy part of you army every time.
7 � Teleport
8 � One-eyed Rock Defeat the enemy's army: 5 Cyclops, 20 Harpies, 20 Gnolls, 2 Sand Wyverns, 2 Centaurs.
9 � Teleport It will appear after defeating cyclops (08). Use it to end this mission.
In the first mission of the Sylvan campaign you will learn the story of a young sea elf named Wysloth . When he was on a journey, his ship sunk due to a storm. The adventure starts when he is casted away on a shore of an unknown continent. You don't need to rush during this mission, enemy units aren't becoming stronger nor are they acting against you. Calmly finish further phases of the quest, defeat enemies and gather army required for defeating 5 cyclops. On the map, in addition to most important places related to the mission, stronger enemy groups, potential new recruits for your army and chests with gold, experience and items have been marked.
Castaway - main quest It's the first mission added to your journal. You must explore the shore on which you were casted away. At first go north and click the Lone Unicorn . Wysloth will climb on his back.
Your next step is finding a Deer (M1,2) . When you walk close, the animal will start running away. You must follow it. However, if you feel strong enough, you can try fighting nearby enemies. This will give you a bit of experience and resources. Once you finish the chase, you will be able to add Deer to your army. You will also notice another group of units with which you can do the same - 25 Pixies . Journal will be updated and you will be tasked with following obelisks, starting from the place where you're standing now.
Follow the deer and you will be able to add this unit to your army.
They will lead you to an elven hero - Danan (M1,3) . Talk with her and she will tell you to follow her. In about 2 turns you will reach the city (M1,4 ). There you must talk with Sylrael . You will learn that they have trouble with nearby cyclops. You will have to deal with it.
The mission will be completed successfully. You will receive 1000 experience points and access to your first city - Shalven . Danan , the elven hero, will also join you.
Build a ship fit to go through the maelstorm - main quest The mission will start automatically after talking with Sylrael in Shalwan (M1,4) . You will have to build a ship that will take you to cyclops' island.
You don't need to rush building the ship. Calmly gather all required resources.
In order to build the ship you must go to Shipyard (M1,5), which is located nearby the city, and you must pay for the boat. It will cost you 6500 gold, 16 wood and 8 ore. Luckily, you aren't rushed by time, you can waste as much of it as you want on searching for resources and developing the city. Walk through the whole available map and gather all resources you can.
Once you do it, go back to the shipyard and build the ship. The mission will end and you will receive 2500 experience points and Ranger's Armour which adds +2 to Spirit .
Evil eye - main quest The mission will start automatically after you build the ship in the Shipyard (M1,5) . Your objective is very simple. You must swim to the other side of the sea, to the cyclops' island. Before doing it, you should explore the whole water territory and the coast, large numbers of gold, experience and resources can be found there. However, remember not to pass the line of rocks (M1,6) . Once you do it, every few fields you move you will be attacked by a cyclops that will destroy part of your army. Few such attacks and you will lose all your warriors.
Don't get behind the rocks before beating the cyclops.
Once you search the sea, go to the teleport (M1,7) . Now, swim to the other side and defeat the cyclops in the gate. Your last task will be to get to the top of the hill and defeat the enemy forces in the stronghold (M1,8) . It will be pretty hard, mostly because of the 5 cyclops. It is a good idea to prepare for this battle and recruit as many units as possible, preferably flying and ranged ones. Once you manage to win, you will receive 1 attack, defense and morale point as a reward.
Now go back to the ship, use the teleport (M1,7) and then swim through the rocks (M1,6) . If you want to end the mission in this campaign, you must use another teleport (M1,8) which appeared after defeating the cyclops.
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Perils of Waves and War M2
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About this guide