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Might & Magic: Heroes VII Game Guide & Walkthrough by gamepressure.com

Might & Magic: Heroes VII Game Guide & Walkthrough

Table of Contents

Level 3 | Haven - Buildings Heroes VII Guide

Last update: 11 May 2016

 

Building

Description

Town Hall - Level 3 | Haven - Buildings - Haven - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Town Hall

Requirements:

Village Hall

Cost:

2000 gold

Gives additional 500 pieces of gold per day.

Recruiters Office - Level 3 | Haven - Buildings - Haven - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Recruiters Office

Requirements:

Barracks

Cost:

800 gold

Upgrade of the basic nest.

+21 Sentinels or Legionnaires per week.

Wall level 1. - Level 3 | Haven - Buildings - Haven - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Wall level 1.

Requirements:

Blacksmith

Cost:

800 gold

15 ore

10 wood

Surrounds the city with walls and gates used during siege and adds local guard consisting of Sentinels and Legionnaires.

Convent of Elrath - Level 3 | Haven - Buildings - Haven - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Convent of Elrath

Requirements:

Mage Guild - level 1.

Cost:

500 gold

2 ore

Produces special unit.

Allows you to buy Sister Healers.

Mage Guild - level 1. - Level 3 | Haven - Buildings - Haven - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Mage Guild - level 1.

Cost:

1000 gold

5 wood

5 ore

Gives 5 random level 1 spells to this city.

Each hero visiting this city, as long as he meets the requirements, will receive the spells.

Horse Stables - Level 3 | Haven - Buildings - Haven - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Horse Stables

Cost:

1000 gold

5 wood

Visiting heroes receive +5 to movement till the end of the week.

Choral of Believers - Level 3 | Haven - Buildings - Haven - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Choral of Believers

Cost:

500 gold

5 wood

Makes it impossible to build the Embassy

Light Magic spells casted by your heroes remaining in the area of influence of this city are one level higher.

Embassy - Level 3 | Haven - Buildings - Haven - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Embassy

Cost:

1000 gold

5 ore

Makes it impossible to build the Choral of Believers

+20% success chance when negotiating with neutral armies in city's area of influence.

Beast Lair - Level 3 | Haven - Buildings - Haven - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Beast Lair

Cost:

1000 gold

5 wood

Basic nest.

Allows you to recruit 10 Dire Wolves per week.

Beast Den - Level 3 | Haven - Buildings - Haven - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Beast Den

Requirements:

Beast Lair

Cost:

1500 gold

5 ore

2 shadowsteel

Upgrade of the basic nest.

Allows you to recruit and upgrade Dire Wolves to Silverbacks.

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