Prime Magic | Skills Heroes VII Guide
Last update: 11 May 2016
Prime Magic is one of many magic trees available in Might & Magic: Heroes VII. Before investing any points in the skills listed below, make sure that your character knows at least 2-3 spells of this school.
You should develop the Mage Guild in your capitol at least to level two, preferably to level three, and check how many Prime Magic spells you received. You can also select Prime Magic as the preferred one, thanks to that you will receive at least one Prime Magic spell of each level.
Prime Magic tree development should be done similarly to all other magic skill groups. First invest in Novice Prime Magic, then in Prime Scholar. If it will be your main magic school, you can additionally buy Master of Prime I. On the second level unlock the mandatory Expert Prime Magic. If you have the spells mentioned in the description of the Master of Prime II, buy this skill. If not, then invest in Arcane Exaltation. Develop the Master and Grandmaster levels only if the Prime Magic is your preferred magic school and the Mage Guild is developed to level four.
Novice
Name | Description | |
Novice Prime Magic | Makes the Prime Magic spells more effective and increases the Arcane Knowledge of the hero by 1. | |
Prime Scholar | Reduces Prime Magic Mana cost by 20%. | |
Master of Prime I | Fortune and Time Control are now casted on creatures on a 4x4 territory. | |
Reneval | Once the battle ends, hero receives 30 Mana. |
Expert
Name | Description | |
Expert Prime Magic | Makes the Prime Magic spells more effective and increases the Arcane Knowledge of the hero by 2. | |
Master of Prime II | Teleport spell now increases the Initiative of selected creature by 50. Lasts for 2 turns. Dispel Magic is now casted on creatures on a 3x3 territory. | |
Arcane Exaltation | +2 do Magic. +2 do Spirit. |
Master
Name | Description | |
Master Prime Magic | Makes the Prime Magic spells more effective and increases the Arcane Knowledge of the hero by 3. | |
Master of Prime III | Implosion is now casted automatically again at the start of the next turn on the same target. The number of Elementals summoned with the Summon Elemental spell is increased by 4 at the start of the next round. |
Grandmaster
Name | Description | |
Clarity | When casting Prime Magic spell during battle, the hero obtains another turn in this round. During the second turn the spells are casted with -20 Magic. |