Fire Magic | Skills Heroes VII Guide
Last update: 11 May 2016
Fire Magic is one of many magic trees available in Might & Magic: Heroes VII. Before investing any points in the skills listed below, make sure that your character knows at least 2-3 spells of this school.
You should develop the Mage Guild in your capitol at least to level two, preferably to level three, and check how many Fire Magic spells you received. You can also select Fire Magic as the preferred one, thanks to that you will receive at least one Fire Magic spell of each level.
Fire Magic tree development should be done similarly to all other magic skill groups. First invest in Novice Fire Magic, then in Fire Scholar. If it will be your main magic school, you can additionally buy Master of Fire I. On the second level unlock the mandatory Expert Fire Magic. If you have the spells mentioned in the description of the Master of Fire II, buy this skill. If not, then invest in Fire Wisdom. Develop the Master and Grandmaster levels only if the Fire Magic is your preferred magic school and the Mage Guild is developed to level four.
Novice
Name | Description | |
Novice Fire Magic | Makes the Fire Magic spells more effective and increases the Arcane Knowledge of the hero by 1. | |
Ardent Caster | +1 to Might for each Fire Magic spell casted. Lasts till the end of the round. | |
Master of Fire I | Fire Bolt deals additional 80 to 120 Fire Magic damage. Lasts three turns. Burning Determination spell is now casted on creatures on 4x4 field. | |
Fire Scholar | Reduces the cost of Fire Magic spells by 20%. |
Expert
Name | Description | |
Expert Fire Magic | Makes the Fire Magic spells more effective and increases the Arcane Knowledge of the hero by 2. | |
Master of Fire II | Inner Fire spell is now casted on creatures on a 4x4 territory. Fire Wall spell additionally stops creatures and deals from 80 to 120 Fire Magic damage. Lasts for 3 turns. | |
Fire Wisdom | +4 to Fire Magic spell's Magic. Every second wisdom skill adds +4 to this bonus. |
Master
Name | Description | |
Master Fire Magic | Makes the Fire Magic spells more effective and increases the Arcane Knowledge of the hero by 3. | |
Master of Fire III | Creature that is the target of Frenzy spell will now prefer to attack enemy units and will have +20 Attack. Fire Ball deals additional 80 to 120 Fire Magic damage. Lasts for 3 turns. |
Grandmaster
Name | Description | |
Fire Mantle | Allied creatures deal additional Fire Magic damage - from 56 to 84 damage when using melee attacks and from 16 to 24 damage when they are attacked by melee attacks. |