Leadership | Skills Heroes VII Guide
Last update: 11 May 2016
Leadership is a unique skill tree which only a handful of players will find interesting. It's a good choice for players who during the battle intend to focus on maneuvering, taking advantage of the landform and using unit's special abilities. If you have a strong tactic sense, this tree is perfect for you.
Despite obvious advantages, it is not recommended to develop Leadership above expert level. On the novice level pick the mandatory Novice Leadership and the very good Tactics skill. On expert level you should pick all available skills, but prioritize obtaining the Outnumbering.
Novice
Name | Description | |
Novice Leadership | Increases hero's Leadership by 5 points. | |
Tactics | Hero can position his creatures in first 3 rows. | |
Resolution | When allied creatures cannot perform any action during their turn due to low morale, they receive half of the turn instead. | |
Patriot | Governor: all allied heroes in this city's area of influence receive +20 to Leadership. |
Expert
Name | Description | |
Expert Leadership | Increases Leadership of the hero by another 5 points. | |
Outnumbering | Hero can deploy up to 9 stacks of creatures. | |
Rousing Speech | +10 to Morale and +5 to Initiative of allied creatures. Lasts for first 3 turns of the battle. |
Master
Name | Description | |
Master Leadership | Increases hero's Leadership by another 5 points. | |
Leading by Example | When the hero will attack enemy creature, all allied units will receive +10 to Attack if during the same turn they will attack the same enemy. |
Grandmaster
Name | Description | |
Reinforcements | At the start of the battle the number of allied creatures is increased by 5%. The creatures added this way will not remain in the army once the battle ends. |