A World which now Trembles M8 | Dungeon
Heroes VII Guide
Last update: 11 May 2016
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Key points of Might & Magic: Heroes VII - M8 A World which now Trembles
Red number - cities
Yellow number - important places
Units you can add to your army
Strong enemies
Treasures and chests with gold
Whirlpools / Passages between levels
Red number - cities 1 � Gathlad Your starting city.
2 � Lethsal Neutral Dungeon city. It is guarded very weakly.
3 � Altar o Sylanna It allows you to open the Seal of Sylanna (09).
4 � Seal of Shalassa You can open it using key from Altar of Shalassa (10).
5 � Barrier To go through the barrier complete "Fang Bay" main quest.
6 � Obelisk
8 � Obelisk
9 � Seal of Sylanna You can open it using key from Altar of Sylanna (03).
10
11 � Den of Thieves
12 � Trading Post
13 � Gloria Hostile Academy hero. She will appear after completing "Broken Alliance" quest.
14 � Merikh Hostile Necropolis hero. He will appear after completing "Broken Alliance" quest.
15 � Wilhelm and Malwen
The map above shows two levels of the last mission of Dungeon campaign. You will start the adventure with a single city. You should start by taking over the second city, which is also located underground. Go to the surface only after you explore the whole lower level, claim buildings and develop your forces enough. You will face three enemies. The good news is, they don't have cities, only heroes. Despite that, don't wait too long with completing the mission, otherwise enemies might claim large areas of the upper level.
Fang Bay - main quest The quest will start automatically when the mission starts. Your objective is to find the exit from the Fang Bay . The beginning should be similar as during all other Dungeon missions. First focus on exploring the underground, gaining new buildings and resources, and on expanding your army. Once you feel strong enough, you can go to the surface. You don't need to rush yourself too much, the enemies aren't very active.
In order to walk through the barrier you must find three obelisks.
Once you gather large enough army, go near the Barrier (M8,5) . Listen to the story and your quest will be updated. In order to remove the barrier you must visit three obelisks (M8,6), (M8,7), (M8,8). They aren't guarded by anyone, so it shouldn't be hard. However, watch out for the three enemy heroes that can be found nearby.
The quest will end when you will walk through the barrier. As reward, you will receive 1000 experience points, 25 Sea Elven Pirates and +1 to Attack .
Broken Alliance - main quest The quest will start automatically after completing the Fang Bay . Your objective will be visiting three Thief's Hideouts and three Trading Points .
To learn the exact location of all six points, check the provided map. All Trading Points are marked with number (M8,12) . All hideouts are marked with number (M8,11) . After visiting all locations you will receive reward in the form of +1 to Morale and +1 to Luck/Destiny .
During the next turn two enemy heroes will appear on the map and you will receive a new quest to complete.
The Day the Law Died - main quest The quest will start automatically after you complete the Broken Alliance quest. In the northeastern part of the location enemy Necropolis hero, Merikh , has appeared (M8,14) . You must simply defeat him. He has an army of 14 Spectral Dragons , 14 Grim Reapers , 150 Archliches , 138 Plague Lamasu and 49 Vampire Lords . As reward for winning the battle you will receive +1 to Attack and +1 to Defense .
The final three battles will be very hard, so make sure that you have a powerful enough army.
Infernal Affairs - main quest The quest will start automatically after you complete the Broken Alliance quest. Enemy Academy heroin, Gloria (M8,13) , appeared in the eastern part of the map. You must defeat her. Gloria has an army of 17 Simurghs , 18 Titans , 160 Apprentices and 118 Djinn Channelers . You will receive +1 Magic and +1 Spirit for winning the battle.
Isolated Bishop - main quest The quest will start automatically after completing the two previously described quests - The Day the Law Died and Infernal Affairs . Your objective is to defeat Wilhelm . He can be found in the middle of the map (M8,15) . Once you get close, you will be attacked by Malwen whose army consists of 45 Minotaur Guards , 19 Black Dragons , 618 Shades , 18 Dark Hydras , 642 Trackers and 134 Medusa Sorceresses . After winning the battle the quest and the whole Dungeon campaign will end.
Next
Haven
A Dissolute Audacity M9
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Dungeon
The Essence of Purest Poison M7