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Might & Magic: Heroes VII Game Guide & Walkthrough by gamepressure.com

Might & Magic: Heroes VII Game Guide & Walkthrough

Table of Contents

Level 3 | Stronghold - Buildings Heroes VII Guide

Last update: 11 May 2016

 

Building

Description

Town Hall - Level 3 | Stronghold - Buildings - Stronghold - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Town Hall

Requirements:

Village Hall

Cost:

2000 gold

Gives additional 500 pieces of gold per day.

Harpy Colony - Level 3 | Stronghold - Buildings - Stronghold - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Harpy Colony

Requirements:

Harpy Nest

Cost:

500 gold

5 wood

Makes it impossible to build the Gnoll Firecamp

Upgrade of the basic nest.

+20 Harpies or Furies per week.

Gnoll Firecamp - Level 3 | Stronghold - Buildings - Stronghold - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Gnoll Firecamp

Requirements:

Gnoll Slums

Cost:

600 gold

5 wood

Makes it impossible to build the Harpy Colony

Upgrade of the basic nest.

+24 Gnolls or Gnoll Hunters per week.

Wall level 2 - Level 3 | Stronghold - Buildings - Stronghold - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Wall level 2

Requirements:

Wall level 1

Cost:

800 gold

5 wood

Increases the number of hit points of walls and gates during siege.

Adds Sand Wyverns and Centaurs to local guard.

Increases the number and growth of creatures in local guard.

Mage Guild - level 1. - Level 3 | Stronghold - Buildings - Stronghold - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Mage Guild - level 1.

Cost:

1000 gold

5 wood

5 ore

Gives 5 random level 1 spells to this city.

Each hero visiting this city, as long as he meets the requirements, will receive the spells.

Thieves Guild - Level 3 | Stronghold - Buildings - Stronghold - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Thieves Guild

Requirements:

Marketplace

Cost:

500 gold

5 wood

Makes it impossible to build the House of Smalltalks

Allows you to buy information about your enemies.

House of Smalltalks - Level 3 | Stronghold - Buildings - Stronghold - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
House of Smalltalks

Requirements:

Marketplace

Cost:

1000 gold

5 wood

Makes it impossible to build the Thieves Guild.

+20% success chance during negotiations with neutral armies in city's area of influence.

War Tent - Level 3 | Stronghold - Buildings - Stronghold - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
War Tent

Cost:

800 gold

Basic nest.

Allows you to recruit 12 Brutes per week.

War Pavillon - Level 3 | Stronghold - Buildings - Stronghold - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
War Pavillon

Requirements:

War Tent

Cost:

1100 gold

5 dragonsteel

Upgrade of the basic nest.

Allows you to recruit and upgrade Brutes to Crushers.

Altar of Broken Blades - Level 3 | Stronghold - Buildings - Stronghold - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Altar of Broken Blades

Requirements:

Father Sky Totem

Cost:

500 gold

5 wood

Makes it impossible to build the Mother Earth's Wisdom

Visiting hero's creatures receive +1 to Movement and +5 to Attack. Lasts 3 fights.

Mother Earths Wisdom - Level 3 | Stronghold - Buildings - Stronghold - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Mother Earth's Wisdom

Requirements:

Father Sky Totem

Cost:

500 gold

5 Shadowsteel

Makes it impossible to build the Altar of Broken Blades

+10 to experience points for won battles for your heroes that are in this city's area of influence.

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