Air Magic | Battles Heroes VII Guide
Last update: 25 April 2017
Name | Description | |
Chain Lightning | Immediately deals Air Magic damage to selected creature, then it skips to three next random groups, dealing half of the previous damage with each new target. The damage depends on spell level and hero's Magic. | |
Gust of Wind | Immediately pushes the selected creature in straight line or diagonally. The distance depends on spell level and ranges from 1 to 4. | |
Lightning Bolt | Deals Air Magic damage to selected enemy creatures. The damage depends on spell level and hero's Magic. | |
Lightning Burst | At the start of selected enemy's turn deals Air Magic Damage to all units surrounding him. If no creature is hurt, the spell remains active until it deals damage. The damage depends on spell level and hero's Magic. | |
Cyclone | Deals Air Magic damage to all creatures on selected 2x2 territory and immediately moves them in random way to the surrounding 8x8 territory. Damage depends on spell level and hero's Magic. | |
Lightning Reflexes | When attacking, gives one additional attack with modified attack parameter. Lasts for specific amount of turns. Further levels increase the lasting time of the spell (up to 3 turns) and the damage dealt. The latter, however, mostly depends on hero's Magic. | |
Storm Arrows | Increases the Attack of allied creature attacking from distance. Lasts 3 turns. The damage increase is based on spell level and hero's Magic (multiplier x1). | |
Ylath's Clairvoyance | Immediately uncovers territory around the marked point. The higher the spell level, the larger the uncovered terrain. |