Haven - Units | Haven - Buildings Heroes VII Guide
Last update: 25 April 2017
Sentinel / Legionnaire
Sentinel
| Cost: 43 gold |
Legionnaire
| Cost: 56 gold |
Shieldguard | Neighboring creatures receive only half of melee and ranged damage and the Legionnaire receives 25% of that damage. |
Crossbowman / Marksman
Crossbowman
| Cost: 45 gold |
Marksman
| Cost: 59 gold |
Piercing Shot | This creature shoots all units that are in a line. |
Cavalier / Cuirassier
Cavalier
| Cost: 1300 gold |
Charge | The creature attacks with +1 to Attack for each field it moves through before the attack. |
Cuirassier
| Cost: 1690 gold |
Charge | The creature attacks with +1 to Attack for each field it moves through before the attack. | |
Bash | Enemies hit by this creature cannot retaliate to its attack and will be stunned till the end of the turn. |
Dire Wolf / Silverback
Dire Wolf
| Cost: 110 gold |
Unlimited Retaliation | The creature always retaliates when it has an opportunity to. |
Silverback
| Cost: 143 gold |
Unlimited Retaliation | The creature always retaliates when it has an opportunity to. | |
Feral Charge | The creature attacks a target with no range limited by Movement and the target cannot retaliate. It hits with +5 to Attack and its Defense is reduced to 0 till the end of its next turn. Usable once per battle. |
Guardian / Justicar
Guardian
| Cost: 400 gold |
Unlimited Retaliation | The creature gains a free possibility to retaliate on the neighboring enemy that attacked other allied unit. |
Justicar
| Cost: 520 gold |
Unlimited Retaliation | The creature gains a free possibility to retaliate on the neighboring enemy that attacked other allied unit. | |
Cleave | The creature always hits twice. Attacked enemies can retaliate after the first hit. |
Chaplain / Abbot
Chaplain
| Cost: 400 gold |
Aura of Cleansing | The creature and allies neighboring with it receive +4 to Defense and at the start of their turn they lose random negative magic effect. |
Abbot
| Cost: 520 gold |
Aura of Cleansing | The creature and allies neighboring with it receive +4 to Defense and at the start of their turn they lose random negative magic effect. | |
Ranged Retaliation | The creature attacked from a distance can, if it isn't participating in a melee combat, perform a retaliating shot. |
Seraph / Celestial
Seraph
| Cost: 5500 gold, 1 Dragonblood Crystal |
Aura of Purity | The creature and neighboring allied creatures cannot receive any negative magic statuses. |
Celestial
| Cost: 7150 gold, 1 Dragonsteel, 2 Dragonblood Crystals |
Aura of Purity | The creature and neighboring allied creatures cannot receive any negative magic statuses. | |
Resurrection | Heals and resurrects allied creature, restoring 50 Health (doesn't work on Undead and Constructs). |
Landsknecht / Swordmaster
Landsknecht
| Cost: 5500 gold, 1 Starsilver |
Indomitable | The creature is resistant to negative mind effects: its Morale cannot drop, Hypnosis and Face of Fear doesn't work on it when it is attacked. |
Swordmaster
| Cost: 7150 gold, 2 Starsilver, 1 Shadowsteel |
Indomitable | The creature is resistant to negative mind effects: its Morale cannot drop, Hypnosis and Face of Fear doesn't work on it when it is attacked. |
Special Units
Haven Ballista
| Cost: 1000 gold |
Sister
| Cost: 500 gold |
Healing | Heals selected allied creature, restoring 20 of its Health (doesn't work on Undead and Constructs). Perfect Warfare unlocks the action: Sister can also resurrect fallen creatures. |