Statistics | Heroes Heroes VII Guide
Last update: 11 May 2016
All heroes which you will control have various different statistics. Some of them focus on all heroes, some only on representatives of Might or Magic. These factors have great impact on the usefulness of a hero on the battlefield. Below you will find a presentation of all variables available in the game with a short description of their impact on the gameplay.
Name | Description | |
Damage | Damage dealt by the hero in battle. The damage increases with each new hero level. The icon changes depending on what damage type you deal. | |
Might | Might of the hero is added to attack of all creatures in the army of a hero and it increases the damage dealt by the hero. | |
Defense | Hero's defense is added to defense of all creatures in his army. | |
Magic | Magic increases strength of most spells casted by the hero. | |
Spirit | Spirit determines the amount of hero's mana and the speed of its regeneration. Each spirit point increases maximum mana limit by 10. +2 daily mana per one spirit point. | |
Arcane Knowledge | Arcane Knowledge allows the hero to learn more powerful spells. Second level spells require 2 Arcane Knowledge points. Third level spells require 5 Arcane Knowledge points. Fourth level spells require 8 Arcane Knowledge points. You can increase hero's Arcane Knowledge by teaching him magic skills. | |
Leadership | Hero's leadership level is added to morale of all creatures in his army. | |
Destiny | Hero's destiny is added to the luck of all creatures in his army. | |
Movement | Moving through harsh terrain is 40% slower and 50% faster through the roads. Gathering resources and entering not owned buildings costs 2 movement points. |