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Might & Magic: Heroes VII Game Guide & Walkthrough by gamepressure.com

Might & Magic: Heroes VII Game Guide & Walkthrough

Table of Contents

Level 6 | Haven - Buildings Heroes VII Guide

Last update: 11 May 2016

 

Building

Description

Priory - Level 6 | Haven - Buildings - Haven - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Priory

Requirements:

Convent of Elrath

Choral of Believers or Embassy

Cost:

2500 gold

5 wood

1 Dragonblood crystal

1 Starsilver

1 Dragonsteel

1 Shadowsteel

Elite nest.

Allows you to recruit 5 Chaplains per week.

Cathedral of Light - Level 6 | Haven - Buildings - Haven - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Cathedral of Light

Requirements:

Priory

Cost:

3750 gold

2 Dragonblood crystals

2 Starsilver

2 Dragonsteel

2 Shadowsteel

Upgrade of the legendary nest.

Allows you to recruit and upgrade Chaplains to Abbots.

Town Portal - Level 6 | Haven - Buildings - Haven - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Town Portal

Requirements:

Mage Guild - level 1.

Cost:

500 gold

2 wood

2 ore

2 Dragonblood crystals

All heroes visiting this city receive the Town portal spell.

Allows the heroes who have this spell to return to this city if it is the closest available city.

Mage Guild - level 2. - Level 6 | Haven - Buildings - Haven - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Mage Guild - level 2.

Requirements:

Mage Guild - level 1.

Cost:

1000 gold

5 wood

5 ore

1 Dragonblood crystals

1 starsilver

1 dragonsteel

1 shadowsteel

Gives 4 random level 2 spells to this city.

Each hero visiting this city, as long as he meets the requirements, will receive the spells.

Resource Silo - Level 6 | Haven - Buildings - Haven - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Resource Silo

Requirements:

Marketplace

Cost:

3000 gold

2 ore

2 wood

Makes it impossible to build the Moat

Each day it gives you 1 piece of random rare resource: Dragonblood crystal, Starsilver, Dragonsteel, Shadowsteel.

Moat - Level 6 | Haven - Buildings - Haven - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Moat

Requirements:

Wall level 1.

Cost:

400 gold

2 wood

Makes it impossible to build the Resource Silo

Adds a moat to the city during siege.

Wall level 2. - Level 6 | Haven - Buildings - Haven - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Wall level 2.

Requirements:

Wall level 1.

Cost:

800 gold

5 wood

5 ore

2 Starsilver

Increases the number of hit points of walls and gates during siege.

Adds Guardians and Chaplains to local guard.

Increases the number and growth of creatures in local guard.

Shooting Range - Level 6 | Haven - Buildings - Haven - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Shooting Range

Requirements:

Loophole Tower

Cost:

1000 gold

Makes it impossible to build the Butchery

Upgrade of the basic nest.

+20 Crossbowmen or Marksmen per week.

Butchery - Level 6 | Haven - Buildings - Haven - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Butchery

Requirements:

Beast Lair

Cost:

1000 gold

5 wood

Upgrade of the basic nest.

+10 Dire Wolves or Silverbacks per week.

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