Light Magic | Skills Heroes VII Guide
Last update: 11 May 2016
Light Magic is one of many magic trees available in Might & Magic: Heroes VII. Before investing any points in the skills listed below, make sure that your character knows at least 2-3 spells of this school.
You should develop the Mage Guild in your capitol at least to level two, preferably to level three, and check how many Light Magic spells you received. You can also select Light Magic as the preferred one, thanks to that you will receive at least one Light Magic spell of each level.
Light Magic tree development should be done similarly to all other magic skill groups. First invest in Novice Light Magic, then in Light Scholar. If it will be your main magic school, you can additionally buy Master of Light I. On the second level unlock the mandatory Expert Light Magic. If you have the spells mentioned in the description of the Master of Light II, buy this skill. If not, then invest in Light Wisdom. Develop the Master and Grandmaster levels only if the Light Magic is your preferred magic school and the Mage Guild is developed to level four.
Novice
Name | Description | |
Novice Light Magic | Makes the Light Magic spells more effective and increases the Arcane Knowledge of the hero by 1. | |
Light Scholar | Reduces the Mana cost of Light Magic spells by 20%. | |
Master of Light I | Heal spell is now casted on creatures on a 4x4 territory. Sun Beam additionally reduces Attack and Defense of hit units by 1. Effect lasts for 3 turns. | |
Uplifting Light | +3 to Leadership for each Light Magic spell casted. Lasts till the end of the battle. |
Expert
Name | Description | |
Expert Light Magic | Makes the Light Magic spells more effective and increases the Arcane Knowledge of the hero by 2. | |
Master of Light II | Celestial Armor spell is now casted on creatures on a 3x3 territory. Cleansing Light is now casted on creatures on a 4x4 territory. | |
Light Wisdom | +4 to Light Magic spell's Magic. Every second wisdom skill adds +4 to this bonus. |
Master
Name | Description | |
Master Light Magic | Makes the Light Magic spells more effective and increases the Arcane Knowledge of the hero by 3. | |
Master of Light III | Retribution spell is now casted on creatures on a 4x4 territory. Blinded additionally reduces Attack and Defense of hit creatures by 1. The effect lasts for 3 turns. |
Grandmaster
Name | Description | |
Chosen of the Light | Whenever hero casts a positive Light Magic spell on allied creature, the target receives +2 to Attack, +2 to Defense, +5 to Morale, +5 to Luck. Additionally, deals maximum damage till the end of the current turn. |