Introduction | Spellbook Heroes VII Guide
Last update: 25 April 2017
Spells in Might & Magic: Heroes VII are divided into 7 schools and battle cries. In each category you will find from 6 to 10 spells. They are not exclusive only to one faction. Each hero can learn and use spells of all schools.
Hero can learn new spells in few ways. Each Magic hero knows few basic spells since the beginning which he can use in battle. His spellbook can be enriched with new spells by building and then upgrading the Mage Guild. On first level you will receive 5 random spells and you will be able to select a preferred school of magic. This will give you certainty that at least one spell on each level will be from that school. On second level you will receive 4 random spells, on third level 3 spells and on the last, fourth level only one spell from the selected school of magic.
Strength of the spell depends on the level on which you received it. The higher the level, the bonuses from the spell and its damage is higher. Additionally, with each level the mana consumption rises as well (from 10 to 40). The stronger the spell, the more Arcane Knowledge the hero will need to be able to cast it. First level doesn't require any points of Arcane Knowledge, second level requires 2 points, third level 5 points, fourth level 8 points. The points can be obtained by unlocking the main levels of magic abilities like Master Earth Magic or Novice Fire Magic. Unlocking the full tree of magic school will increase your Arcane Knowledge by 6 points.
Another way to learn new spells is by visiting special buildings on the world map, like Mage Guild or Magic Shrine. Thanks to the Arcane Intuition ability from the Paragon tree you can learn a spell from enemy hero during battle.