Haven - City development | Artifacts Heroes VII Guide
Last update: 25 April 2017
Haven city development requires various resources. The number of needed gold and ore is similar. The same goes for special resources, there is none dominant one. The haven has no buildings that give you special options and possibilities.
Below you will find a list showing the suggested order of constructing 14 buildings in your city. The number of objects is much larger, but the first two weeks of the game are the key ones. Not always, mostly due to the lack of resources, you will be able to construct the buildings exactly in recommended order. Slight differences from the list won't mean that your city is developed in wrong way.
Order | Name | Description |
1 | Hall of Heroes | Allows you to recruit new and defeated heroes. |
2 | Barracks | Basic nest. Allows you to recruit 21 Sentinels per week. |
3 | Town Hall | Gives additional 500 pieces of gold per day. |
4 | Beast Lair | Basic nest. Allows you to recruit 10 Dire Wolves per week. |
5 | Loophole Tower | Basic nest. Allows you to recruit 20 Crossbowmen per week. |
6 | Mage Guild - level 1. | Gives 5 random level 1 spells to this city. Each hero visiting this city, as long as he meets the requirements, will receive the spells. |
7 | Convent of Elrath | Produces special unit. Allows you to buy Sister Healers. |
8 | Horse Stables | Visiting heroes receive +5 to movement till the end of the week. |
9 | City Hall | Gives additional 1000 pieces of gold per day. |
10 | Choral of Believers | Light Magic spells casted by your heroes remaining in the area of influence of this city are one level higher. |
11 | Priory | Elite nest. Allows you to recruit 5 Chaplains per week. |
12 | Training Grounds | Elite nest. Allows you to recruit 2 Cavaliers per week. |
13 | Watchtower | Elite nest. Allows you to recruit 5 Guardians per week. |
14 | Marketplace | Allows you to trade resources. |