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Might & Magic: Heroes VII Game Guide & Walkthrough by gamepressure.com

Might & Magic: Heroes VII Game Guide & Walkthrough

Table of Contents

Level 6 | Sylvan - Buildings Heroes VII Guide

Last update: 11 May 2016

 

Building

Description

Stone Circle - Level 6 | Sylvan - Buildings - Sylvan - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Stone Circle

Requirements:

Mage Guild - level 2.

Cost:

4000 gold

10 ore

Elite nest.

Allows you to recruit 6 Druids per week.

Stone Ring - Level 6 | Sylvan - Buildings - Sylvan - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Stone Ring

Requirements:

Stone Circle

Cost:

5500 gold

2 Dragonblood crystals

2 Starsilver

2 Dragonsteel

2 Shadowsteel

Upgrade of the legendary nest.

Allows you to recruit and upgrade Druids to Druid Elders.

Town Portal - Level 6 | Sylvan - Buildings - Sylvan - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Town Portal

Requirements:

Mage Guild - level 2.

Cost:

500 gold

2 wood

2 ore

2 Dragonblood crystals

All heroes visiting the city receive Town portal spell.

Allows the heroes who have this spell to return to this city if it is the closest available city.

Mage Guild - level 3. - Level 6 | Sylvan - Buildings - Sylvan - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Mage Guild - level 3.

Requirements:

Mage Guild - level 2.

Cost:

500 gold

5 wood

3 Dragonblood crystals

3 starsilver

3 dragonsteel

3 shadowsteel

Gives 3 random level 3 spells to this city.

Each hero visiting this city, as long as he meets the requirements, will receive the spells.

Fountain of Restoration - Level 6 | Sylvan - Buildings - Sylvan - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Fountain of Restoration

Cost:

1000 gold

5 ore

Makes it impossible to build the Golden Path

Visiting hero receive +5 to Leadership. Lasts 3 battles.

Golden Path - Level 6 | Sylvan - Buildings - Sylvan - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Golden Path

Cost:

300 gold

2 wood

Makes it impossible to build the Fountain of Restoration

Doubles the amount of Movement of caravans moving from the city.

Wall level 1 - Level 6 | Sylvan - Buildings - Sylvan - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Wall level 1

Cost:

1500 gold

10 wood

5 ore

Adds walls and gates used during siege and local guard consisting of Pixies and Hunters.

Archery Range - Level 6 | Sylvan - Buildings - Sylvan - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Archery Range

Requirements:

Hunters Cabin

Cost:

700 gold

5 ore

Upgrade of the basic nest.

+11 Hunters or Master Hunters per week.

Archery Platforms - Level 6 | Sylvan - Buildings - Sylvan - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Archery Platforms

Requirements:

Mage Guild - level 1.

Wall level 1

Cost:

600 gold

2 Starsilver

The city has 2 towers during siege.

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